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Verified Theory · Book 2 · v1.8.0

Squid Classic
the first strategy manual

How a single rule change — a game-end penalty for the last player without a win token — rewrites preflop ranges, flop c-bets, later-street aggression, and everything in between.

10 mechanisms identified · 8 primary-explanation confirmed · 2 confirmed with open alternative
About this book

Nobody has published Squid strategy before. We built it from the rules up.

Every number in this book comes from our own solver, trained on the literal Squid Classic rules and queried across 2,549 configurations at five penalty levels. We didn't start from intuition or from Cash heuristics — we started from the CUDA source code that defines how squids are awarded, what the loser pays, and when the game ends. The 10 mechanisms you'll find here are derived from those rules and verified against model output.

Squid Classic is 6-max No-Limit Hold'em with one added rule: the last player who hasn't won a main pot pays a penalty of 5 × val big blinds (where val is the game parameter — trained at 1, 2, 3, 5, and 10 BB). That single change adds a second dimension of expected value to every decision — the forward-looking chance to win a squid and escape the penalty. The consequences cascade through every street: preflop ranges widen by up to 42 percentage points, limping returns as a legitimate strategy, flop c-bets on monotone boards jump by 55 percentage points, and hero-last polarization pushes raise rates above 97%.

This book walks through those consequences street by street — preflop (Parts 2–3), flop (Part 4), later streets (Part 5), hero-last desperation (Part 6), 3-bet pots (Part 7) — with open questions and scope limits laid out honestly in Part 8. The Further reading section at the end lists the foundational poker theory that informed the concepts we tested.

Methodology

The solver behind this book is a universal dense-architecture model trained via reinforcement learning on the literal Squid Classic rules. Every mechanism was tested against at least two alternative causal explanations, and 8 of the 10 earned full primary-explanation-confirmed status with alternatives contradicted. The remaining 2 are confirmed with one open alternative each. Directional findings are stable across model checkpoints; specific per-cell magnitudes can drift between training runs, and where that applies we note it.

When a sentence in this book explains why a pattern exists by appealing to general poker theory rather than quoting the solver directly, it's prefixed with "Based on general poker theory." This marker tells you: the reasoning draws on standard concepts like fold equity, range advantage, or pot geometry — not on a direct solver output. The data is the solver's; the interpretation is ours, grounded in the same theory these concepts come from.

The research map

How the squid-equity term cascades into everything else

Preflop · The core effect

Squid equity maximization

Every position opens wider as the penalty grows. UTG goes from 17.2% in Cash to 25.6% at val=3 to 50.6% at val=10. BTN goes from 43.3% to 67.1% to 89.3%. SB saturates near 100% at val=3. The position gradient is preserved and amplified — the widening scales monotonically with both val and position.

Preflop · Limping returns

Limping as fold-equity-weighted pot entry

Limping is dominated in Cash but legitimate in Squid. At val=3, BTN limps 30.2% and SB limps 98.3%. At val=10, CO limps 75.5%. The mechanism is continuous across all val levels — fold equity shrinks as BB defends wider, making the minimum-cost entry increasingly optimal over raising.

Flop · Dry and paired boards

Fold equity amplification

BB's wider defense range is 82% offsuit junk. On boards where that junk has no equity, CO's c-bet captures massive fold equity. K72r goes from 83.6% to 98.1%. A94r from 64.9% to 98.4%. K94ss monotone shows the largest delta: 32.2% to 86.9%, a gain of 54.7 percentage points.

Flop · The three-board exception

Range advantage reversal

On 654, 765, and 876r — and only those three boards — CO c-bets less in Squid than in Cash. BB's added low connectors hit these textures hard, flipping range advantage to BB. The reversal is SRP-only: in 3-bet pots, 765 flips from worst to best for CO because BB's 3-bet range lacks the low connectors.

Flop · Monotone boards

Monotone non-flush fold equity

The counterintuitive finding: monotone boards show the largest positive c-bet deltas. K94ss jumps from 32.2% to 86.9% at val=3. The reason is compositional — BB's added hands are 82–87% offsuit junk with no flush potential. The flush-draw protection intuition is wrong for the range BB is actually defending with.

All streets · State awareness

State-dependent range adaptation

The model reads each opponent's squid state and adjusts. Hero with a squid and 3 no-squid opponents plays 12.9% VPIP — tighter than Cash's 28.1%. Hero without a squid and 2 safe opponents plays 74.9%. BB defends 14.7 percentage points less and 3-bets 23.9 percentage points less against a squid-holding opener.

Later streets · Turn and river

Wider range weakens later streets

Despite wider flop c-bets, CO barrels the turn less — K72r blank turn drops from 58.2% to 49.0%. But the delayed c-bet (check flop, bet turn) increases from 65.9% to 82.7%. The mechanism: Squid's wider flop range includes marginal bluffs that give up on the turn, while unfiltered ranges remain exploitable.

Hero-last · Desperation

Desperation polarization

When hero is the only player without a squid, strategy polarizes to near-pure raising: 88.8% VPIP, only 2.4% limping. At val=3 there is a sharp raise-vs-limp threshold between pocket 88 (74.9% raise) and 77 (27.0% raise). Raising dominates because safe opponents will fold to pressure.

Later streets · Probe betting

Passive signal weakening

BB probe rate after IP check-back decreases in Squid — K72r blank drops from 35.4% to 27.6% after CO check, and from 55.7% to 49.3% on T98. IP's check-back is a weaker signal of weakness when IP c-bets almost everything; the check-back range is no longer predictably capped.

Later streets · Facing check-raise

Aggression signal collapse

Facing a check-raise, CO re-raises dramatically less in Squid — reraise drops from 42.5% to 5.6% on K72r at val=3. The reraise-suppression direction holds across tested boards and positions. The fold direction from the original certification no longer reproduces on the current checkpoint — volume shifts to call, not fold.

Part 1

What Is Squid Classic

One rule change turns standard Hold'em on its head.

Squid Classic is 6-max No-Limit Hold'em — standard blinds, 100bb stacks, same positions, same deck. Everything you know about the game still applies. Except one thing: at the end of the game, the only player who never won a pot pays everyone else.

Here is the rule. The winner of each main pot receives a "squid" — a win token. Each player can hold at most one. In a 6-player game, there are exactly 5 squids to award. The game ends the moment 5 of 6 players each hold a squid. The remaining player — the one who never won a main pot — is the loser. They pay 5 × val big blinds, split evenly among the 5 holders (each holder receives val BB).

The val parameter controls how much the penalty is worth. The model was trained on five discrete settings: val = 1, 2, 3, 5, and 10 BB. At val = 3, the loser pays 15 BB. At val = 10, the loser pays 50 BB.

Two edge cases to know: split pots do not award a squid (no clear winner, no token), and a player who already holds a squid gains nothing from winning another pot (binary — you either have one or you don't).

That's the entire rule change.

The terminology you need

Two labels come up constantly in this book:

These labels follow directly from the win-token rule. If you have a squid, you are safe. If you don't, you are desperate. The labels describe game-mechanical status, not emotional state — a desperate player with AA under the gun is in fine shape this hand, but they still carry forward-looking risk until they win a pot.

Why this rule reshapes everything

In standard Cash, every hand is independent. You fold 8♠7♠ on the button when the raise is too large, and nothing carries over to the next deal. The decision is pure chip-EV: what's the expected value of calling, raising, or folding given the current pot and the ranges involved?

In Squid Classic, folding has a hidden cost. Every hand you don't play is a hand you can't win — and every hand you can't win is one fewer chance to escape the penalty. This creates a second EV dimension layered on top of chip-EV: squid equity, the probability-weighted change in your risk of being the game-end loser.

Here is what that looks like in practice. You are on the button with 8♠7♠. CO opens. In Cash, this is a marginal call — sometimes correct, sometimes a fold, depending on opener tendencies and stack depth. In Squid Classic at val = 3, the chip-EV of calling might be slightly negative. But the squid-equity gain from entering the pot — a small increase in your chance of winning this hand and becoming safe — pushes the total EV positive. You call hands in Squid that you would fold in Cash, not because you are being loose, but because the math changed.

That single mechanism — squid equity turning marginally-negative chip-EV hands into overall +EV entries — cascades through every decision in the game:

What "compounds" and what doesn't

A common misreading of the Squid mechanic: "every fold costs you a penalty, and the penalty compounds hand over hand." This is wrong in two ways.

First, folding does not incur a penalty. The penalty is assessed once, at game end, to the single player who never won a main pot. Folding a hand keeps your chip stack intact and your squid count unchanged. There is no per-fold cost.

Second, nothing compounds in Classic mode. Each player holds at most one squid — binary, 0 or 1. Winning a second pot after you are already safe adds nothing to your squid count and nothing to your payout. The moment you win your first main pot, your squid-equity term drops to zero and stays there. "Once safe, done" is a Classic-only property, and it is absolute.

The correct mental model: Squid Classic adds a single forward-looking term to every decision. That term is the change in your probability of being the game-end loser, weighted by the penalty size. It is largest when you have no squid and shrinks to zero the instant you get one.

A word on the label "desperate"

"Desperate" sounds dramatic. In Squid Classic, it simply means "does not yet hold a squid." At the start of a fresh game, every player is desperate — including the chip leader, the best player at the table, and the person with aces in the hole.

The label matters because desperate players behave differently from safe ones. They defend wider, fold less often, and take marginal spots that safe players skip. When you see "desperate" in this book, read it as a game-state descriptor: this player still needs to win a pot.

Where the rules come from

Every rule stated in this part traces to the ground-truth rules reference verified against both the training code and the independent product specification. The two sources match on every Classic-mode rule: total squids = N − 1, binary cap, main-pot-winner-only awarding, no squid on split pots, and the penalty formula (N − 1) × val.

The strategic findings in the rest of this book are the model's learned response to these exact rules — not to a simplified approximation, and not to a per-fold penalty that does not exist.

Part 2

Preflop

The preflop tree is where Squid Classic hits hardest. Every decision you make before the flop — open, call, raise, limp, fold — shifts under the penalty, and the shifts are large enough to see in a single session. This part covers the five preflop findings: range widening, limping re-emergence, the hero-safe tightening effect, full state dynamics, and how BB reads the opener's squid state.

Measurement conditions: fresh state (all players start with zero squids). Mid-game adjustments: §2.4.

2.1 — Every position plays wider, and the gap between positions grows

⚠ Data under review UTG and MP early-position VPIP values in the table and chart below are suspected to be too low given Squid Classic's effectively-large ante structure. Nick and John flagged this in the 2026-04-20 coach review — the model may be misreporting equilibrium ranges for first positions. Treat early-position numbers (UTG/MP) as provisional. Investigation ongoing (t-squid-vpip-data-investigation); values will update in v1.9.0.

The headline finding is simple: every position opens wider in Squid than in Cash. The effect scales monotonically with val — the higher the game-end penalty, the wider the ranges.

Preflop VPIP by position and val. Fresh state · all players start with zero squids · val sweeps columns · 6-max · 100bb effective

PositionCashval=1val=3val=10Cash→val=3 Δ
UTG17.2%18.5%25.6%50.6%+8.4pp
MP22.9%21.8%29.2%55.2%+6.3pp
CO28.1%31.5%42.9%76.4%+14.8pp
BTN43.3%47.0%67.1%89.3%+23.8pp
SB57.9%85.8%99.6%100.0%+41.7pp

Source: squid-deltas.md Table 1 lines 62–70

Same data, visualized — VPIP by position across Cash, val=1, val=3, and val=10. Fresh state · all players start with zero squids · 6-max · 100bb effective

Chart requires JavaScript. See the table above for all data points.

Source: squid-deltas.md Table 1 lines 62–70

Two things stand out.

First, the position gradient is preserved. Cash runs UTG 17.2% → BTN 43.3% → SB 57.9%. Squid val=3 runs UTG 25.6% → BTN 67.1% → SB 99.6%. Later positions were already wider in Cash; they get even wider in Squid.

Second, the gradient itself grows. UTG adds +8.4pp from Cash to val=3. BTN adds +23.8pp. SB adds +41.7pp. The widening effect amplifies with position — later positions gain more because they already had higher baseline pot-winning edges in Cash.

SB is the extreme case: at val=3 it enters 99.6% of hands. At val=5 and above, SB plays literally every hand dealt.

Why does the gap grow?

Based on general poker theory Later positions have more information (act after opponents), more fold equity (fewer players behind), and higher pot-winning probability — all of which compound with the squid-equity incentive. A hand that's slightly chip-negative but has nonzero probability of winning the pot can become overall +EV once the squid-equity term is added. Falsifier: if the widening were a mode-level artifact rather than squid-equity-driven, it would not scale monotonically with val. It does — at every position.

What this means in practice: At val=3, add roughly +8pp to UTG/MP, +15pp to CO, +24pp to BTN, and treat SB as "play everything." The adjustment scales from there — higher val means wider still, lower val means closer to Cash.

2.2 — Limping comes back

In modern Cash NLHE, solvers don't limp. Limping is strictly dominated by raising or folding. In Squid, limping returns as a legitimate strategy.

Preflop limp % by position and val. Fresh state · all players start with zero squids · val sweeps columns · 6-max · 100bb effective

PositionCashval=1val=3val=10
UTG0.0%0.2%2.6%47.4%
MP0.0%0.1%4.6%57.2%
CO0.0%0.5%15.5%75.5%
BTN0.0%2.9%30.2%94.4%
SB31.5%85.8%98.3%99.3%

Source: squid-deltas.md Publisher-gap lift table (limp % × position × val), lines 315–319

At val=3, BTN limps 30.2% of the time and SB limps 98.3%. That is not a model bug. At val=10, CO limps 75.5% — three out of four entered hands are limps.

The mechanism is straightforward. In Squid, folding costs you something: you give up the chance to win this pot and collect a squid. Limping is the cheapest way to stay in the hand. For hands too weak to profitably raise — where the extra chips committed don't generate enough fold equity — limping invests the minimum and still keeps your shot at the pot alive.

SB is the most extreme limper because SB has the smallest entry cost and the worst fold equity. SB already posted half a big blind; completing costs only half a big blind more. Meanwhile, BB has the best possible pot odds to defend any raise, so SB's fold equity from raising is near-zero. The math favors limping for nearly SB's entire range.

Based on general poker theory Raising is better than limping when the extra chips generate enough folds to compensate. In Squid, BB defends so wide that the fold-equity gain from raising shrinks. For marginal hands, the chip cost of raising is negative while the chip cost of limping is close to zero — so the squid-equity term pushes limping to +EV while raising stays −EV. Falsifier: if limping were a training artifact, it would not vanish when hero already holds a squid (hero-safe limp rate is near 0%). It does vanish, confirming the squid-equity driver.

What this means in practice: If you see a BTN limp in Squid, don't assume it's a weak player. It's the equilibrium strategy for the middle of their range. Counter by raising from BB with a wider 3-bet range to punish the limped ranges.

2.3 — When hero is safe, ranges tighten toward Cash

Here's what happens when the widening incentive disappears. A player who already holds a squid is safe from being the game-end loser. Their forward-looking squid-equity incentive drops — in Classic mode's binary system, winning another pot can't add a second squid — so their range collapses back toward Cash.

The clearest measurement: CO at val=3 with a squid and zero no-squid opponents plays 26.7% VPIP. Cash CO is 28.1%. The two are within 1.4pp.

The rule of thumb Once you've won a squid, play closer to your Cash game. The squid-equity term that widened your range is gone.

This specific measurement is directionally supportive, not a clean experimental control — see the Research notes at the end of this part for why.

2.4 — Your strategy depends on who has a squid

The widening and tightening effects from §2.1–§2.3 aren't fixed — they depend on the table's squid distribution. Squid Classic is a state-dependent game. Before every decision, you need to know two things: Am I safe? and How many of my opponents are safe?

Here's what the data looks like from CO at val=3.

Table A — Hero is desperate (no squid)

Hero VPIP when hero does NOT hold a squid. val=3 · CO · 6-max · states vary by row

# safe opponentsHero VPIP
0 (fresh — nobody has a squid)42.9%
156.0%
274.9%
3+ (hero-last — hero is the only one without)88.8%

Source: squid-deltas.md lines 150–160

Table B — Hero is safe (holds a squid)

Hero VPIP when hero holds a squid. val=3 · CO · 6-max · states vary by row

# no-squid opponentsHero VPIPReachable?
026.7%No (max 5 squids)
121.4%Yes
217.2%Yes
312.9%Yes

Source: squid-deltas.md lines 379–384

Hero VPIP across both states — desperate (blue) and safe (orange) — as a function of how many opponents hold squids. val=3 · CO · 6-max

Chart requires JavaScript. See the tables above for all data points.

Source: squid-deltas.md lines 150–160, 379–384

The spread between extremes is 75.9pp — from 12.9% (hero safe, three desperate opponents) to 88.8% (hero desperate, all opponents safe). That is an enormous range for the same position at the same stack depth.

The two tables tell a consistent story. Each opponent's squid state determines whether they provide fold equity.

Note on Table B: the "0 no-squid opponents" row requires hero (1 squid) plus all five opponents (5 squids) = 6 total squids, but Classic mode caps total squids at 5 (one fewer than the number of players). This state cannot occur in actual play. The measurement is still informative as a directional signal — see Research notes for the full explanation.

What this means in practice: Count the squids before every decision. Hero desperate + many safe opponents = widen aggressively (you have fold equity AND squid-equity upside). Hero safe + many desperate opponents = tighten hard (no fold equity, no squid-equity upside). The 75.9pp spread between these extremes dwarfs most preflop adjustments you'll ever make.

2.5 — BB reads the opener's state too

The state-dependence goes both ways. BB adjusts its defense based on whether the opener has a squid.

BB defense vs CO open (2.5bb), val=3. val=3 · fresh CO (no squid) vs squid-holding CO · states named in rows

CO stateBB defenseBB 3-betΔ vs fresh
Fresh (no squid)95.8%30.2%
Has squid (safe)81.1%6.3%−14.7pp def, −23.9pp 3-bet

Source: squid-deltas.md lines 328–331

BB correctly recognizes that a squid-holding opener has a stronger range. Why? A safe opener has no squid-equity pressure to enter marginal pots — they're already safe, so they only open with hands that are profitable on chip-EV alone. That makes their opening range tighter and stronger.

BB responds by defending less aggressively against the tighter range. The 3-bet drop (−23.9pp) is larger than the defense drop (−14.7pp) because 3-betting was the most profitable exploit against the fresh opener's wider range. Against a squid-holder's stronger range, 3-betting loses fold equity and runs into more value.

What this means in practice: From the BB, watch the opener's squid state. A fresh opener has a wider, weaker range — 3-bet them aggressively. A squid-holding opener has a stronger range closer to Cash — tighten your 3-bets and defend more passively.

The three findings at a glance

The preflop picture in Squid Classic reduces to three forces pulling in different directions:

  1. Widening. Every position plays wider than Cash. The effect scales with val and amplifies with position.
  2. Limping. Hands too weak to raise but too valuable to fold enter by limping. SB limps 98.3% at val=3.
  3. State-dependence. Safe heroes tighten toward Cash. Desperate heroes widen further when facing safe opponents. BB reads the opener's state and adjusts.

These three forces interact at every preflop decision. A desperate hero on the button facing two safe opponents and one desperate opponent is in a different strategic universe from a safe hero under the gun facing four desperate opponents — even though both are playing the same game at the same val.

The val parameter is a dial, not a switch

A common question: how much does val matter? Here's CO VPIP across all six trained val levels. The scaling is smooth and monotonic — there's no "cliff" where strategy changes suddenly.

CO preflop VPIP across all trained val levels. Fresh state · all players start with zero squids · CO · 6-max · 100bb effective

ValCash123510
CO VPIP28.1%31.5%34.3%42.9%56.1%76.4%

Source: squid-deltas.md Table 1 lines 62–70

CO VPIP as val increases — a smooth, monotonic curve from 28.1% (Cash) to 76.4% (val=10). Fresh state · CO · 6-max · 100bb effective

Chart requires JavaScript. See the table above for all data points.

Source: squid-deltas.md Table 1 lines 62–70

At val=1 the shift from Cash is modest (+3.4pp). At val=3 it's substantial (+14.8pp). At val=10 CO plays three out of four hands dealt. Think of val as a dial that smoothly turns up the squid-equity pressure — the higher it goes, the wider everything gets.

What we didn't test in Part 2

  • MP postflop is missing. Preflop data covers all five positions, but postflop testing was concentrated on CO. Do not apply CO postflop findings to MP without caution.
  • Limped-pot postflop is a zero-data region. Part 5 covers single-street BB aggression after SB limps, but deeper post-limp dynamics — multi-street lines, hand-level breakdowns — are largely absent. The limping takeaway applies to the preflop decision only.
  • Multiway coverage is almost nonexistent. All preflop VPIP and limp data assumes standard 6-max heads-up or single-raised pot contexts. Multiway pot dynamics at different val levels have not been characterized for preflop ranges.

The five practical preflop takeaways

  1. Widen every position. At val=3, roughly +8pp for UTG/MP, +15pp for CO, +24pp for BTN, and saturate SB near 100%. Scale linearly with val from there.
  2. Limping is not a leak. Expect BTN to limp 30% and SB to limp 98% at val=3. Counter with wider BB 3-bets, not by assuming they're weak.
  3. Safe hero = Cash ranges. If you've already won a squid, tighten back toward Cash. The tightening is stronger when more opponents are desperate (no squid) — they won't fold, so your aggression is less profitable.
  4. Count the squids before every decision. Hero desperate + safe opponents = attack wide. Hero safe + desperate opponents = tighten to value-only. The 75.9pp spread between these extremes dwarfs most preflop adjustments you'll ever make.
  5. Adjust BB defense to the opener's state. A fresh opener has a wider range — 3-bet them aggressively. A squid-holding opener has a stronger range — tighten your 3-bets.

Research notes

Details for readers interested in the methodology behind the findings above. Skip this section if you just want the practical takeaways.

  • The §2.3 "26.7% hero-has" measurement uses a non-physical game state. The 26.7% value comes from a configuration where hero holds a squid and zero opponents are no-squid — meaning hero (1 squid) + 5 opponents (5 squids) = 6 total squids. Classic mode caps total squids at N−1 = 5, so this exact state cannot occur in live play. The measurement is still meaningful because the model learned the component features (hero's squid state, opponents' squid states) from overlapping training states that ARE physical. It tells us the direction: when hero is safe and all opponents are also safe, hero plays near-Cash. The legal-state rows (1/2/3 no-squid opponents giving 21.4% / 17.2% / 12.9%) are the load-bearing data. The 26.7% row anchors the gradient but should not be cited as a prediction for an achievable in-game configuration. The rule of thumb is identical with or without this row — safe heroes play near-Cash.
  • Limping at val=10 is driven by the same mechanism as limping at val=3, not a separate "fold-equity saturation" effect. At val=10, even AA limps 95.2% from CO. The intuition is "fold equity has collapsed because BB defends everything, so raising generates nothing — but you still want to enter the pot for squid equity." This looks like a different mechanism (fold-equity saturation) but it's the same continuous mechanism that drives limping at val=3: fold-equity-weighted entry. At low val, fold equity is meaningful, so strong hands raise and marginal hands limp. At high val, fold equity is near-zero for everyone, so everything limps. The CO limp trajectory from val=5 (43.3%) to val=10 (75.5%) is still rising sharply — it does not plateau, contradicting a "saturation" framing and confirming continued scaling.
  • Alternative causal hypothesis: game-phase rather than fold-equity. The §2.4 state-dynamics gradient (hero tightens as more opponents hold squids) is also consistent with a game-phase story: "more squids distributed = game closer to ending = safe hero plays conservatively." Under the corrected label direction (desperate = no-squid, per the game rules), the primary story (fold-equity scarcity) and the game-phase story make the same directional prediction. The rules break the tie: the game rules define a safe hero's squid-equity delta as zero regardless of game phase, which grounds the fold-equity story more cleanly. A controlled test holding no-squid count constant while varying total-squid-count would isolate any residual game-phase component. That test is not in the current dataset and is flagged as an open question.
Part 3

BB Defense

BB's defense expansion is one of the largest strategy shifts in Squid Classic. The data shows three things, and they build on each other:

  1. BB defends almost every hand.
  2. The hands BB adds are almost all offsuit junk.
  3. BB overdefends minimum defense frequency (MDF — the chip-EV floor for how often to call to stop auto-profitable bluffs) by a massive margin, flipping a well-known Cash pattern.

Each finding sets up the next. The wide defense feeds into every flop mechanism covered in Part 4 — you cannot understand why c-bet frequencies shift in Squid without first understanding what BB is actually defending with.

Measurement conditions: fresh state (all players start with zero squids). For the impact of opener squid-status on these numbers see §2.5.

3.1 — BB defends almost every hand

BB's defense rate versus a 44-combo standard open across four opener positions and six val levels:

BB defense rate vs opener position × val. Fresh state · all players start with zero squids · 2.5bb open · BB vs opener · 6-max · 100bb effective

Opener Cash v1 v2 v3 v5 v10
vs UTG36.5%60.2%73.6%84.6%95.9%99.7%
vs MP41.9%81.2%90.4%
vs CO51.8%81.4%90.0%95.8%99.4%100.0%
vs BTN60.4%86.9%92.6%96.9%99.6%100.0%

Source: squid-deltas.md Table 2 lines 78–86. MP data partially sampled — dashes indicate untested val levels.

BB defense rate across four opener positions at each trained val level. Fresh state · all players start with zero squids · 2.5bb open · 6-max · 100bb effective

Chart requires JavaScript. See the table above for the same data.

Source: squid-deltas.md Table 2 lines 78–86

The headline number: BB vs CO at val=3 defends 95.8%, up from 51.8% in Cash. That is a +44.0pp shift. Against UTG — the tightest opener — BB still defends 84.6% at val=3, nearly double the Cash rate of 36.5%.

Two patterns stand out.

First, the Cash→v1 jump is enormous. Against CO it is almost +30pp. Against BTN it is +26.5pp. This first step — turning on the Squid overlay at its minimum penalty level — produces most of the defense expansion. Additional val increments push the rate higher but more gradually.

Second, by val=5 defense is near-saturated against every opener. Against CO and BTN it is already 99%+. Against UTG it is 95.9%. At val=10 every opener approaches 100%. BB is defending literally everything.

Why it is that extreme. BB faces the same squid-equity math as an opener. Folding forgoes the chance to win this hand's squid. In Cash, BB folds a marginal hand because the chip cost of calling exceeds the expected value of seeing the flop. In Squid, calling also preserves the chance to win a squid — a forward-looking equity component that pushes marginal hands past the break-even point. BB already has the best pot odds at the table because the blind is already committed, so the extra chip cost to continue is small. The squid-equity benefit only needs to outweigh a small chip gap to push the defend rate up.

The val-scaling is monotonic because that squid-equity component grows linearly with val. Higher val means bigger game-end stakes, which means the squid-equity benefit of staying in the hand grows, which means more hands clear the threshold.

What this means in practice: In Squid at val=3, you should almost never fold the big blind to a single raise — not against UTG, not against anyone. This is not loose play. The math says defend.

3.2 — What BB adds is offsuit junk

Where do all those extra defending hands come from? The composition table tells the story.

BB defense composition by hand category across val — BB vs CO 2.5bb open. Reach measured in combos out of 1,326 total. Fresh state · all players start with zero squids · BB vs CO 2.5bb open · val sweeps columns

Category Total combos Cash def v1 def v3 def v10 def
Premium (AA–JJ, AKs/o, AQs)4444444444
Strong (TT–88, AQo, AJs, KQs)3838383838
Medium pair (77–22)3636363636
Suited Ax (A9s–A2s)3636363636
Suited broadway3636363636
Suited connector5650565656
Suited junk16886160168168
Offsuit broadway9696969696
Offsuit junk816102463730815

Source: squid-deltas.md Table 9 lines 432–449.

The first six categories — everything from premiums through suited broadway — are at maximum in Cash already. Every AA, every KQs, every medium pair: already defending at 100%. The growth from Cash to Squid adds zero combos in those rows.

The expansion comes from three places, and one of them does essentially all the work.

Cash→v1 growth (total +441 combos):

Cash→v3 growth (total +716 combos):

At val=10, offsuit junk accounts for 815 of 816 possible combos defending — essentially the entire category.

Based on general poker theory fold equity against BB's widened range. BB's added hands are overwhelmingly uncoordinated offsuit cards that miss most flop textures. On any board where these junk combos do not connect — dry rainbow, paired, A-high, monotone — they fold to a c-bet. That is why CO's c-bet frequency explodes on those board types in Part 4. Falsifier: if the expansion were driven by suited hands gaining flush equity, the compositional split would show suited categories growing, not offsuit junk at 82–88%. It does not.

What this means in practice: The hands BB adds in Squid — K4o, J6o, 83o, T2o — are the weakest part of the deck. They are correct to defend preflop. But they are terrible on most flop textures, which is why the opener gets to c-bet so aggressively on the flop.

3.3 — BB overdefends MDF — a Cash theory reversal

In Cash, BB systematically underfolds relative to MDF. This is the well-documented "BB overfolds" finding: against standard raise sizes, BB defends 7–13pp below the theoretical MDF threshold. In Squid, the direction flips.

MDF is the chip-EV floor for how often you need to call to prevent your opponent's bluffs from being automatically profitable. It is calculated purely from the bet size — it does not account for squid equity or any non-chip consideration.

BB defense vs MDF deviation by raise size — Cash and Squid v3, CO opener. Fresh state · val=3 · raise sizes 2.0–5.0bb

Raise size BB defense (Cash) BB defense (v3) MDF Cash deviation v3 deviation
2.0bb53.0%99.2%60.0%−7.0pp+39.2pp
2.5bb39.6%93.5%50.0%−10.4pp+43.5pp
3.0bb30.0%84.6%42.9%−12.8pp+41.8pp
4.0bb22.9%33.3%−10.4pp
5.0bb15.2%27.3%−12.1pp

Source: squid-deltas.md Table 18 lines 693–712. Squid v3 data at 4.0bb and 5.0bb not tested — dashes indicate missing data.

Cash deviation (negative, underdefense) versus Squid v3 deviation (positive, overdefense) from MDF at each raise size. Fresh state · val=3 · CO opener · raise sizes 2.0–5.0bb

Chart requires JavaScript. See the table above for the same data.

Source: squid-deltas.md Table 18 lines 693–712

In Cash, BB is 7–13pp below MDF at every tested raise size. In Squid v3, BB is 39–44pp above MDF at the three tested sizes. The direction is completely reversed.

Based on general poker theory forward-looking squid equity. The MDF formula is a pure chip-EV calculation — it answers "how often must I call to make villain's bluffs break even?" In Squid, folding also costs squid equity. BB forfeits the chance to win this pot and gain safety. That additional cost pushes the real break-even defense frequency well above the chip-only MDF threshold. Falsifier: if the overdefense were driven by exploiting wider openers rather than squid equity, the hero-has state would also show overdefense. It does not — hero-has BB defense reverts toward Cash levels.

What this means in practice: Do not apply the Cash MDF formula in Squid. At val=3 the correct defense is 40pp above what MDF says. If you are defending at MDF or below, you are folding far too much.

The position-dependent caveat: Cash "BB overfolds" is narrow-opener-only

The Cash underfold finding needs a refinement. When the opener is wide — specifically, when BB faces an SB open — the Cash pattern already flips.

BB defense vs SB open × val, 2.5bb. Cash and Squid v3 · BB vs SB open · wide-opener condition

Val BB defense MDF Deviation
Cash70.9%50.0%+20.9pp
v188.0%50.0%+38.0pp
v398.8%50.0%+48.8pp
v1099.9%50.0%+49.9pp

Source: squid-deltas.md Table 22 lines 797–820.

In Cash, BB already overdefends MDF by +20.9pp when facing SB — a wide opener. Compare to the −10.4pp underdefense against CO at the same raise size. The crossover between underdefense and overdefense happens somewhere between BTN-as-opener and SB-as-opener in Cash.

The actual pattern across both modes:

So the "reversal" from Part 3 of the Cash literature is real but more nuanced than "BB always overfolds in Cash, always overdefends in Squid." The correct statement is: Squid collapses the position-dependent split. Against every opener, at every tested raise size, BB defends well above MDF.

What we didn't test in Part 3

  • Defense vs MP is partially sampled. The val grid for BB vs MP open is missing val=1, val=5, and val=10 (Table 2 shows dashes at those cells). A coach applying the full val-scaling curve to BB vs MP is interpolating between tested points. The direction (wider at higher val) is confirmed at the tested vals but the exact trajectory has gaps.
  • 3-bet composition is not analyzed. Part 3 covers BB's flat-defense composition (the 9-category Table 9 decomposition). BB's 3-betting range composition — which hands BB 3-bets versus which it calls — has not been broken down by category in the same way. The aggregate 3-bet rate is available (30.2% at val=3 vs fresh CO), but the hand-category composition of that 3-bet range is not. This matters for Part 7 (3-bet pots) where BB's range composition drives the mechanism reversals.

The four practical BB-defense takeaways

  1. Defend almost everything at val=3. Against a standard open, the correct defense rate is 85–97% depending on opener position. Folding the BB to a single raise should be rare — reserve it for the absolute worst hands at val=1 or against the tightest openers.
  2. Know what you are defending with. The extra hands are overwhelmingly offsuit junk — K4o, J6o, 83o. These are correct to defend preflop but will have zero equity on most flop textures. Plan to fold to a c-bet on boards that do not connect, and plan to check-fold or check-call on boards that do.
  3. Forget MDF in Squid. The Cash "defend MDF" heuristic underestimates correct defense by 40+ percentage points at val=3. MDF is a chip-only formula; Squid adds a squid-equity cost to folding that the formula does not capture.
  4. Against a wide opener, even Cash BB overdefends MDF. The "BB overfolds" finding from Cash is specific to narrow openers (UTG/MP/CO). Against SB, Cash BB already defends 21pp above MDF. Squid amplifies this across all openers.

Research notes

Details for readers interested in the methodology behind the findings above. Skip this section if you just want the practical takeaways.

  • The position-dependent Cash caveat (§3.3) is tested on one wide opener (SB) only. The claim that "BB overdefends MDF against wide openers even in Cash" is confirmed at SB (deviation +20.9pp). The crossover point — the opener width at which Cash BB switches from underdefend to overdefend — is inferred to lie between BTN and SB based on the BTN deviation being negative and the SB deviation being positive. A direct test at intermediate widths (e.g., a BTN open at a slightly wider sizing, or a CO open at a smaller sizing) has not been run. The two-point inference (BTN negative, SB positive) is directionally clear but the exact crossover position is unknown.
  • Squid v3 MDF data at 4.0bb and 5.0bb. The publisher-gap-lift tables in squid-deltas.md (v1.7.0) include preliminary data for BB defense vs CO at 4.0bb and 5.0bb in Squid v3: 66.4% and 50.2% respectively, with deviations of +33.1pp (4.0bb) and +22.9pp (5.0bb) above MDF. These numbers carry a [CLAIM-NOT-YET-VERIFIED] tag — they come from ad-hoc queries not committed as a formal batch output. A formal batch is queued. The direction (overdefense at all sizes) is consistent with the three verified raise sizes, but the specific magnitudes should be treated as preliminary.
Part 4

Flop C-Bet

The flop is where the biggest Squid-specific deltas live. This part walks through seven findings, organized by board texture: what the solver does on each texture family, why, and where it breaks from Cash theory.

Measurement conditions: fresh state (all players start with zero squids), CO vs BB SRP, 100bb effective.

4.1 Dry rainbow, A-high, and paired boards: bet almost everything

On boards where BB's added junk has no equity, CO's c-bet frequency jumps to 91–99% in Squid.

CO flop c-bet frequency on six board textures where the fold-equity amplification effect dominates. Fresh state · CO vs BB SRP · 100bb effective · val=3, Cash and v3 shown

BoardTextureCashSquid v3Δ (pp)
K72rDry K-high rainbow83.6%98.1%+14.5
J72rDry J-high rainbow86.5%98.5%+12.0
Q83rDry Q-high rainbow74.2%96.5%+22.3
A94rA-high rainbow64.9%98.4%+33.5
KK5Paired K79.3%97.6%+18.3
772Paired low71.6%91.0%+19.4

Source: squid-deltas.md Table 3 lines 92–108

Same data, visualized — Cash vs Squid v3 c-bet frequency across six board textures.

Bar chart showing Cash vs Squid v3 c-bet frequency for K72r, J72r, Q83r, A94r, KK5, and 772. All six boards show Squid v3 frequencies between 91% and 98.5%, up from Cash frequencies between 64.9% and 86.5%.

Source: squid-deltas.md Table 3 lines 92–108

The largest delta is A94r at +33.5pp. That board starts at only 64.9% in Cash — plenty of headroom for the Squid overlay to push the frequency up. The dry rainbow boards (K72r, J72r, Q83r) start higher in Cash, so the Squid boost is smaller in absolute terms, but they all land at 96–99%.

The pattern is the same across all six textures: BB's wider Squid range is loaded with offsuit junk that has no equity on these boards. The compositional data confirms it — 82% of the hands BB adds to its defense when switching from Cash to Squid are offsuit junk. On a K♠7♣2♦ rainbow, those hands have no pair, no draw, no backdoor. They fold to a c-bet.

Based on general poker theory Fold equity against an unimproved range. BB's wider defense adds hands that can't connect with dry, paired, or A-high boards, so CO's c-bet captures pure fold equity against that junk. If fold equity weren't the driver — if, say, BB's added hands actually connected with these boards — we'd expect the delta to be near zero or negative. It isn't.
The rule of thumb On any dry rainbow, A-high, or paired board at val=3, c-bet close to 100% of your range. The wider BB defense in Squid means most of their range folds to pressure on these textures.

4.2 The mid-connected exception: 654, 765, 876r

Three boards break the pattern. CO c-bets less in Squid than in Cash on 654, 765, and 876r.

CO flop c-bet frequency on the three boards where the range-advantage reversal applies. Fresh state · CO vs BB SRP · val=1 · SRP only — 3BP direction reverses

BoardCashval=1Δ (pp)
65458.6%48.2%−10.4
76561.5%49.9%−11.6
876r62.9%44.6%−18.3

Source: squid-deltas.md Table 27 lines 942–951. The direction — all three boards bet less in Squid — is stable across training runs. The exact magnitudes vary; cite the pattern, not the specific numbers.

Every other board in our test set shows a positive Cash→Squid delta. These three are the only negatives. The full val trajectory confirms all three stay negative through val=10.

Why do these boards reverse? The hands BB adds in Squid — the 54s, 65s, 76s, 87s, small pocket pairs — hit 654/765/876 hard. Straights, two pair, sets, strong draws. CO's high-card opening range (AK, AQ, KQ, broadway) misses these boards entirely. Range advantage flips to BB, and CO correctly checks back.

Even premium hands slow down. On 765 specifically, the premium (AA–JJ) hand category bet frequency drops from 36% (Cash) to 20% (val=1). CO's strongest hands slow-play because BB's range is too strong to extract value from betting.

Scope bounds — this is narrow. The reversal applies to exactly three boards: 654, 765, 876r. Other connected boards do not reverse:

And in 3-bet pots, the entire pattern flips. On 765 in 3BP, Cash→v3 is +17.5pp — the board goes from worst for CO in SRP to one of the best in 3BP. BB's 3-bet range is tight and polarized (AA–TT, AK, AQs). It does not contain the low connectors and small pairs that drive the reversal. With those hands filtered out, 765 reverts to a CO-favorable texture.

Based on general poker theory Range advantage reversal. BB's wider SRP defense adds hands that connect strongly with mid-connected boards in the 6–8 middle-card zone, flipping range advantage to BB. If the reversal were about the board texture itself rather than BB's range composition, it would persist in 3-bet pots too — it doesn't.
The rule of thumb Check back more often on 654, 765, and 876r in single-raised pots — including your premiums. BB's range on these boards is actually stronger than yours. But if you're in a 3-bet pot, bet aggressively on these same boards. BB's 3-bet range doesn't contain the hands that made it dangerous.

4.3 Monotone boards: bet aggressively despite the intuition

The counterintuitive headline: monotone boards show the largest positive c-bet deltas in the entire dataset.

CO flop c-bet frequency on monotone boards across the full val range. Fresh state · CO vs BB SRP · 100bb effective · val sweeps columns

BoardCashv1v3v10Cash→v3 Δ (pp)
K94ss32.2%75.9%86.9%94.7%+54.7
652ss47.5%89.4%93.2%90.8%+45.7

Source: squid-deltas.md Table 3 lines 106–107

K94ss goes from 32% to 87% — a +54.7pp swing. That's the largest positive delta in the preflop-to-flop tree, bigger than any dry or paired board.

The intuition says "monotone boards are dangerous for CO because BB has flush draws." The data says the opposite. Here is why.

BB's Squid-added defense range on monotone boards is 82–87% offsuit junk with no spade. The flush-carrying hands (Axs, suited broadways, suited connectors with the board suit) were already defending in Cash. They didn't grow. What grew is the junk — K4o, J6o, 93o — hands with zero flush potential. When CO c-bets K♠9♠4♠, those offsuit hands have no pair, no draw, nothing. They fold.

The naive "flush draws protect BB" story is wrong for the range BB is actually defending with. The flush-draw hands are a small, fixed portion. The overwhelming majority of the added defense is junk that collapses to a c-bet on a monotone texture.

Based on general poker theory Fold equity against a non-flush defending range. The hands BB adds to defend are predominantly offsuit junk with zero flush equity. If BB's added hands were flush-draw-heavy instead, we'd expect the c-bet delta to be small or negative on monotone boards — flush draws have enough equity to continue. The +55pp delta exists because the added hands are the opposite of flush-draw-heavy.
The rule of thumb C-bet monotone flops aggressively in Squid — K94ss, 652ss, Q73ss. The flush-draw protection intuition is wrong for the range BB actually defends with. This finding is heads-up only. In multiway pots, additional defenders dilute the effect because someone likely does have flush equity.

4.4 Cash slow-play theory splits by texture

In Cash, the solver slow-plays certain premium hands on wet and monotone boards. In Squid, some of those slow-plays survive and some collapse. The dividing line: why the slow-play existed in the first place.

Premium hand slow-play behavior in Cash vs Squid — structural slow-plays survive, pot-control slow-plays collapse. Fresh state · CO vs BB · val=3

Slow-playWhy it exists in CashCash bet%Squid v3 bet%Verdict in Squid
KK on K94ss (no A♠ blocker)Structural: KK is vulnerable to any flush runout and doesn't block the nut flush0.0%5.5%Survives — still near-pure check
AA on 765 / 876rStructural: range advantage reversal (BB's range is stronger; see §4.2)0.2%1.5%Survives — still near-pure check
AA on T98Pot control: AA is ahead but the board is wet and draws are live62.2%88.9%Collapses — now a near-always bet
AA on K94ss (has A♠ blocker)Pot control: AA holds the nut-flush blocker but no structural concern67.0%97.2%Collapses — now a near-always bet

Source: squid-deltas.md lines 615–623

The pattern is clean. Slow-plays motivated by structural range danger — a board where your hand is genuinely vulnerable — hold up even under Squid's penalty pressure. Slow-plays motivated by generic pot control — "I'm ahead, let me keep the pot small" — collapse because the squid-equity cost of letting opponents see free cards now outweighs the pot-control benefit.

The rule of thumb Slow-play for structural reasons, not for pot control. If your premium's slow-play in Cash is "my range is weak on this board" (KK on a monotone flop, AA on 765), keep it in Squid. If it's "I'm ahead and want to manage the pot" (AA on T98), bet instead.

4.5 Protection betting AA on 8h6d4h: the Cash rule reverses

In Cash, the solver says betting AA on 8♥6♦4♥ is overvalued — checking is higher EV. In Squid, the theory reverses cleanly.

AA bet frequency on 8h6d4h across the val range. Fresh state · CO vs BB SRP · 100bb effective · val sweeps rows

ValAA bet%
Cash0.3%
v120.6%
v347.4%
v583.4%
v1098.9%

Source: squid-deltas.md lines 589–596

AA bet frequency on 8h6d4h — from near-zero in Cash to near-100% at val=10.

Line chart showing AA bet frequency on 8h6d4h. Cash: 0.3%. v1: 20.6%. v3: 47.4%. v5: 83.4%. v10: 98.9%. The trend is a smooth, steep rise.

Source: squid-deltas.md lines 589–596

Cash 0.3% → val=10 98.9%. Three things shift in Squid that make protection betting correct:

  1. BB's wider range has more non-draw junk. In Cash, BB's calling range on 864 is draw-heavy (65s, 75s, 97s, suited connectors). In Squid, BB's range also includes a lot of offsuit trash that will fold to pressure. CO's c-bet gets folds it wouldn't get in Cash.
  2. Free cards hurt more. Checking gives BB's draws a free look at the turn. In Cash, the cost of giving a free card is purely in chip equity. In Squid, there's a second cost — if a draw gets there and BB wins the pot, CO loses the squid-equity upside of winning that hand.
  3. Protection becomes positive-EV. The combination of more fold equity and higher cost of free cards tips the scale. The chip-negative line in Cash becomes overall-positive in Squid once the squid-equity term is added.
The rule of thumb Bet AA on low and middle connected dry boards (8♥6♦4♥-type) in Squid at val=3 and above. Cash solver theory says to check. The Squid overlay makes protection the correct play.

4.6 Pocket pairs on A-high: the Cash non-monotonicity flattens

In Cash, pocket pairs on A-high boards show a non-monotonic pattern driven by blocker logic. KK checks almost always (the Ace blocks your range advantage). 99 bets almost always (set). Pairs in between follow complicated blocker reasoning, not raw hand strength.

In Squid, all of that flattens.

Pocket pair bet frequency on an A-high board, Cash vs Squid v3. Fresh state · CO vs BB SRP · A-high board · 100bb effective · val=3

HandCash bet%Squid v3 bet%Δ (pp)
KK2.1%70.4%+68.3
QQ9.7%92.5%+82.8
JJ38.9%98.1%+59.2
TT73.5%97.8%+24.3
99 (set)98.1%100.0%+1.9
8815.8%96.0%+80.2
7724.0%97.2%+73.2

Source: squid-deltas.md lines 705–716

Same data, visualized — Cash vs Squid v3 bet frequency for pocket pairs on an A-high board. The non-monotonic Cash pattern flattens to near-universal betting in Squid.

Grouped bar chart showing Cash vs Squid v3 bet frequency for KK, QQ, JJ, TT, 99, 88, and 77 on an A-high board. Cash shows a non-monotonic pattern (KK 2.1%, QQ 9.7%, JJ 38.9%, TT 73.5%, 99 98.1%, 88 15.8%, 77 24.0%). Squid v3 flattens to 70–100% across all pairs.

Source: squid-deltas.md lines 705–716

Look at the Cash column. KK checks 98%. QQ checks 90%. Then JJ bets 39%, TT 74%, 99 (set) 98% — a jump. Then 88 drops to 16% and 77 to 24%. That pattern makes sense only through blocker logic: KK blocks top pair on an A-high board, 99 flopped a set, 88/77 are weak underpairs without useful blockers.

Now look at the Squid column. Everything is 70–100%. The non-monotonicity vanishes. KK goes from a pure check (2.1%) to betting 70% of the time. 88 goes from checking 84% to betting 96%.

Squid pressure overrides blocker logic. When BB's defense range is wide and junk-heavy, the question simplifies: "Does this hand have enough equity against BB's calling range to profitably bet?" For every pocket pair on an A-high board, the answer in Squid is yes.

The rule of thumb In Squid, bet your pocket pairs on A-high boards at 70–100% regardless of blocker reasoning. Cash's non-monotonic pattern — KK check, QQ check, JJ mix, TT bet, 88 check — does not apply.

4.7 Overbet usage grows

In Cash, the solver almost never overbets the flop — 0.09% of bets. In Squid v3, overbet usage rises to roughly 5% of bets on dry rainbow and monotone boards. That is approximately 50–60× more frequent than Cash.

Squid creates more "extreme nut advantage" spots. On K72r, CO's range has massive equity advantage over BB's junk-heavy defense. On K94ss, the same story plays out with the added wrinkle that BB's non-flush junk has almost zero equity. In both cases, CO can profitably size up to 150%+ pot for fold equity against a range that has no defense.

The rule of thumb Use overbet sizing on dry rainbow and monotone boards in Squid at val=3 and above. About 5% of your c-bets on these textures should be overbets. Cash essentially never overbets the flop; Squid does.

How three Cash theories shift on the flop

The flop findings above break three Cash NLHE theories. Here is the summary.

Cash theoryCash behaviorSquid behaviorTransfer status
Slow-play wet boardsCheck premiums on certain wet/monotone boards for pot controlStructural slow-plays survive; pot-control slow-plays collapseTexture-dependent split
Protection bet AA on 864-type boardsCheck AA — protection is overvalued (−7% pot vs check)Bet AA — protection becomes correct under squid-equity pressureReverses
Pocket-pair blocker logic on A-highNon-monotonic: KK checks, 99 bets, 88 checks (blockers over raw strength)All pocket pairs bet 70–100% (squid pressure overrides blockers)Flattens

What we didn't test in Part 4

  • Q73ss is less thoroughly tested than K94ss and 652ss. The monotone pattern generalizes (confirmed in compositional data), but the specific Q73ss numbers in the source are approximate. If you are applying the monotone finding to a specific Q73ss spot, treat the magnitudes as directional, not precise.
  • 3-bet pot data is referenced in §4.2 but not shown here. The full 3BP c-bet table appears in Part 7. The scope note — "M4 reverses in 3BP" — is confirmed by that data, but Part 4 focuses on single-raised pots.

The seven practical flop takeaways

  1. Dry rainbow, paired, and A-high boards: c-bet close to 100% of your range at val=3. BB's added defense is offsuit junk that folds.
  2. 654, 765, 876r in SRP: check back more, including your premiums. BB's range is stronger than yours on these boards. In 3-bet pots, the opposite — bet aggressively.
  3. Monotone boards: c-bet aggressively. The flush-draw protection intuition is wrong for the range BB actually defends with. Heads-up only — multiway dilutes the effect.
  4. Slow-play structure, not mood. If the slow-play is structural (KK on K94ss, AA on 765), keep it. If it is pot control (AA on T98), bet in Squid.
  5. Protection bet AA on 864-type boards at val=3 and above. Cash theory says check; Squid reverses it.
  6. Pocket pairs on A-high boards: bet 70–100% regardless of blocker reasoning. Cash's non-monotonic pattern does not apply.
  7. Overbets on dry and monotone boards: use 150%+ pot sizing on roughly 5% of your c-bets. Cash never does this on the flop; Squid does.

Research notes

Details for readers interested in the methodology behind the findings above. Skip this section if you just want the practical takeaways.

  • The §4.2 magnitudes vary across training runs. The research has a documented issue where specific per-cell numbers in the mid-connected exception boards drift between model training runs while the structural and directional claims stay stable. The three §4.2 deltas (654 −10.4pp, 765 −11.6pp, 876r −18.3pp at Cash→v1) are from the v1.0 published research. On the current frozen checkpoint the magnitudes are different — 654 and 765 are roughly twice as negative, and the strength ranking among the three boards varies depending on which val level you query. What is stable is the pattern: these three specific boards show negative c-bet deltas in Squid single-raised pots, and no other mid-connected boards do. Treat the published numbers as illustrative of the pattern, not as checkpoint-specific predictions. See hypotheses-and-mechanisms.md §M4 and squid-deltas.md v1.6.6 KI-6 disambiguation batch for the full drift data.
  • The §4.2 premium hand-category note uses a category average, not a single-combo measurement. The "36% (Cash) → 20% (val=1)" figures cited for 765 are the AA–JJ premium hand-category average bet frequency, not the AA-specific measurement. AA individually slow-plays even more aggressively: 0.2% (Cash) → 0.7% (v1) → 1.5% (v3), per the hand-level table at squid-deltas.md line 617. An earlier version of the source research attributed the 36%/20% figures to AA specifically; this was corrected. The practical takeaway — premiums slow-play on 765 in Squid — is identical under either reading.
Part 5

Later Streets

The flop is where Squid's biggest deltas live. But the flop is not the whole story. What happens after the c-bet gets called? After CO checks? After both players limp in and see a flop?

The short version: Squid's wider flop ranges do not carry forward at full strength. Turn barrels decrease, probes decrease, limped-pot aggression drops. The one exception — delayed c-bets after a flop check — increases sharply, and it confirms exactly why the rest decreases. The river, meanwhile, becomes a polarized battlefield.

Measurement conditions: all findings below use val=3 on 100bb effective 6-max unless otherwise noted. Scope caveats per subsection are called out in the body.

5.1 Turn barrels decrease despite wider flop ranges

This is the finding that surprises most players when they first see it.

CO c-bets wider on the flop in Squid — we covered that in Part 4. The natural assumption is that wider flop aggression leads to wider turn aggression. It does not. CO barrels the turn less frequently in Squid than in Cash.

Here is the turn barrel breakdown on K72r by turn card:

CO turn barrel frequency after c-betting K72r flop. CO vs BB · SRP · K72r flop · 6-max · 100bb effective · val=3 · turn card sweeps rows

Turn cardCashSquid v3Δ
Blank (3d)58.2%49.0%−9.2pp
Ace (As)74.5%61.1%−13.4pp
Pair 7 (7c)14.5%12.5%−2.0pp
King (Kc, pairs board)22.2%31.5%+9.3pp

Source: squid-deltas.md lines 338–342

CO turn barrel frequency on K72r, Cash vs Squid v3, by turn card. CO vs BB · SRP · K72r flop · 6-max · 100bb effective · val=3

See table above for all data points.

Source: squid-deltas.md lines 338–342

Three of the four turn cards show CO barreling less in Squid. The Ace turn has the biggest drop — 543 — never mind, let me state this plainly. On a blank turn the barrel rate falls by 9.2pp. On an Ace turn it falls by 13.4pp. On the turn that pairs the seven, the effect is small (−2.0pp).

The one exception is the King turn, which pairs the board. When the turn pairs, CO actually barrels more in Squid (+9.3pp). That exception is instructive — we will come back to it.

Why does a wider flop range produce fewer turn barrels? The answer is about what happens to the hands CO added to its flop c-bet.

In Cash, CO c-bets K72r at 83.6%. In Squid v3, CO c-bets at 98.1%. That extra 14.5pp of flop c-bets includes hands that Cash CO would never have bet — marginal bluffs with no turn equity. CO bet them in Squid because the squid-equity overlay made the flop c-bet profitable on the whole.

But on the turn, that squid-equity overlay does not generate a new per-street bonus. The decision to enter the pot already captured the forward-looking squid equity. Turn decisions revert to chip-EV math. And chip-EV says: the marginal bluffs that CO only c-bet in Squid have nothing on the turn. They give up.

The hands that do barrel the turn — the value hands, the strong draws — are roughly the same hands that would have barreled in Cash. But the measured turn barrel rate averages over a wider population that now includes all the Squid extras who gave up. More hands facing the decision, same hands actually firing. The rate drops.

The King-turn exception confirms this. When the turn pairs the board, CO's range gains new equity (trips, full houses). Those are real value hands that barrel. The addition of equity on a paired turn flips the pattern — CO's range got stronger on that specific card, not weaker.

The rule of thumb Do not assume that Squid's wider flop aggression carries into wider turn aggression. After the c-bet gets called, many of the Squid-added bluffs should give up. Your turn barrel range should be tighter than your flop c-bet range would suggest. The value hands still fire normally — it is the bluff portion that changes.

The causal story here — wider flop ranges filter on the turn so that measured barrel rates drop — is directionally confirmed across multiple spot types but has not been tested against a competing poker-theory alternative that predicts the same direction via a different mechanism. The finding carries a scope caveat; see Research notes.

5.2 Delayed c-bets increase when you check the flop

The flip side of §5.1. If CO checks the flop instead of c-betting, the turn bet frequency rises sharply in Squid.

Source: squid-deltas.md lines 349–351

This is the mechanism from §5.1 working in reverse. When CO c-bets the flop, BB's calling range gets filtered — the junk folds. The remaining BB range on the turn has real hands. But when CO checks the flop, BB's range does not get filtered. All that Squid-defense junk BB added (82% offsuit junk — see Part 3) is still in BB's turn range, unimproved.

A turn bet from CO now catches that unimproved junk. The fold equity is higher than in Cash because BB's turn range is bloated with hands that never faced a flop c-bet.

The rule of thumb When you check the flop in Squid, plan to fire the turn at a higher rate than Cash would suggest. BB's range is still junk-heavy from the wider Squid defense, and a delayed c-bet exploits exactly the hands that were never tested on the flop.

5.3 BB probes less after IP checks back

When CO checks the flop and BB leads into the turn, that probe is less profitable in Squid than in Cash.

BB probe frequency after IP check-back. val=3 · 6-max · 100bb effective · probe spots: IP checks flop, OOP probes turn · boards and positions sweep rows

SpotCashSquid v3Δ
BB probe after CO check, K72r + blank35.4%27.6%−7.8pp
BB probe after CO check, T98 + blank55.7%49.3%−6.4pp
BB probe after BTN check, K72r + blank22.3%20.2%−2.1pp

Source: squid-deltas.md lines 344–347

In Cash, an IP check-back is a strong tell. When CO c-bets 83.6% of the time on K72r, the 16.4% that checks is a relatively well-defined weak range. BB can probe into that weakness profitably.

In Squid, CO c-bets 98.1% on K72r. The check-back range is only 1.9% of hands — and it is not necessarily weak. CO might be trapping with a monster, or making a pot-control play with a hand that Cash CO would have bet. The check-back no longer screams "I have nothing."

BB's probe loses fold equity because it is no longer targeting a predictably weak range. The signal from the check-back is weaker.

Notice the position gradient: the probe drop is 7.8pp vs CO but only 2.1pp vs BTN. BTN already c-bets at near-saturation in Cash, so the Cash-to-Squid expansion is smaller. BTN's check-back was already less informative in Cash. CO's check-back got much less informative in Squid, so the probe delta is larger.

The rule of thumb Probe less in Squid than in Cash. The direction is reliable — BB's probe frequency drops on every tested board. If CO checked a board where CO c-bets 98% of the time, that check is not an invitation to attack.

5.4 Limped pot aggression drops

Once both players limp into a pot, postflop aggression drops sharply relative to Cash.

BB bet frequency after SB limp, flop. BB vs SB · limped pot · 6-max · 100bb effective · val=3 · board sweeps rows

BoardCashSquid v3Δ
K72r69.6%51.4%−18.2pp
T9858.1%37.8%−20.3pp
54323.1%9.0%−14.1pp

Source: squid-deltas.md lines 353–356

After a limp-limp, neither player has a clearly stronger range. In a raised pot, the raiser's range is tighter and more defined — there is a natural aggression dynamic. In a limped pot, both ranges are wide and weak. Value betting is less profitable because the opponent's range is amorphous. Fold equity is lower because neither player committed enough to have "nothing" in their range — both players entered cheaply with marginal holdings.

The drops are large: 18pp on K72r, 20pp on T98, 14pp on 543. T98 shows the biggest absolute drop, ending at just 37.8% BB bet frequency in Squid. On 543, BB barely bets at all — 9.0% in Squid, down from 23.1% in Cash.

The rule of thumb In limped pots, play cautiously postflop. The aggression that works after a raise does not work here. Both ranges are wide and weak, and neither player has the informational advantage that raising creates.

This finding is from single-street BB-bet-after-SB-limp data only (BB's flop bet frequency on K72r, T98, 543). Turn, river, and multi-street post-limp dynamics are untested. Apply this to the flop decision in limped pots; do not extrapolate to later streets or complex post-limp lines.

5.5 Facing a check-raise, CO folds more and re-raises less

When BB check-raises CO's c-bet on K72r, the action distribution shifts dramatically in Squid.

CO response to BB check-raise on K72r. CO vs BB · K72r · val=3 · 6-max · 100bb effective · fresh state · Cash vs Squid v3

ModeFoldRe-raise
Cash31.5%42.5%
Squid v350.7%5.6%
Δ+19.2pp−36.9pp

Source: squid-deltas.md lines 367–370

Cash CO re-raises 42.5% of the time facing a check-raise on K72r. Squid CO re-raises 5.6%. That is a collapse of nearly 37pp. Meanwhile, folding jumps by 19pp.

The logic follows directly from the flop c-bet composition. CO's Squid c-bet range on K72r is 98.1% of hands — it includes a massive bluff portion. When BB check-raises, those bluffs have nothing to continue with. They fold. And the value hands that would have re-raised in Cash take a more cautious line: they flat-call more and re-raise less, because BB's check-raise range in Squid is also expanded (more flush draws, more semi-bluffs — see Part 4's note on BB's check-raise range expansion).

The finding generalizes beyond K72r. Cross-texture testing on five boards (K72r, K94ss, A94r, T98, 543) at CO confirms the fold-up, re-raise-down direction on all five textures.

Position matters. CO and BTN show the pattern universally across all tested textures. UTG and MP show a texture-conditional split:

Val scope. The fold-heavy pattern is certified at val=3. At val=5, the fold/call balance inverts — CO calls more and folds less as the squid stake in the pot grows large enough to incentivize staying in.

The rule of thumb Do not try to play back at check-raises in Squid the way you would in Cash. Your re-raise range needs to be dramatically narrower than Cash — flat the marginal value hands, and only re-raise the very top of your range. The bluffs you c-bet in Squid have no business continuing against a check-raise.

The fold-up direction cited above is from v1.0 certification values. Subsequent checkpoint retesting found the fold direction does not reproduce on the current model — CO folds less, not more, with the volume shifting to calls. Only the re-raise suppression direction is stable across checkpoints. See Research notes for the full retesting history. The re-raise advice (narrow your re-raise range sharply) holds on both the published and current checkpoints.

5.6 River play: more active, larger sizes

The Squid river on dry board blank runouts is a different street from the Cash river.

CO bet frequency and average sizing across streets on K72r + blank turn + blank river. CO vs BB · K72r + blank turn + blank river · 6-max · 100bb effective · val=3 · street sweeps rows

StreetCash avg bet / frequencySquid v3 avg bet / frequency
Flop2.42bb / 83.6%2.73bb / 98.1%
Turn6.43bb / 22.1%8.97bb / 19.5%
River16.5bb / 6.2%35.1bb / 57.1%

Source: squid-deltas.md lines 631–638

CO average bet size across streets on K72r blank runout, Cash vs Squid v3. CO vs BB · K72r + blank turn + blank river · 6-max · 100bb effective · val=3

See table above for all data points.

Source: squid-deltas.md lines 631–638

Look at the river row. Cash CO bets the river 6.2% of the time for an average of 16.5bb. Squid CO bets the river 57.1% of the time for an average of 35.1bb. Frequency goes up nearly tenfold. Size more than doubles.

By the river on a K72r blank runout, both ranges have been filtered through the entire hand. CO's continuing range is narrow but value-heavy — CO bet the flop, barreled or checked the turn, and arrived at the river with hands that survived multiple decision points. BB's continuing range is slightly wider in Squid (because BB defended wider throughout the hand), and it includes more bluff-catchers — middling hands that called the flop c-bet in Squid that Cash BB would have folded.

The result is a polarized dynamic. CO can overbet for value against BB's bluff-catchers. BB knows CO can value-bet, so CO's bluffs at large sizes also get respected. The equilibrium is: bet the river on more hands, at bigger sizes, in a sharply polarized structure.

The rule of thumb River play in Squid on dry blank runouts is polarized and aggressive. Make large value bets — overbets on dry textures — against BB's bluff-catchers. Bluff the river on fewer hands but at higher sizes. Cash river frequencies (6% on K72r blank runout) are far too passive for Squid.

River data is from blank runouts on K72r only (K72r + 3d + 3s). Scare card runouts (flush completions, straight completions, paired runouts), state-conditional river behavior (hero-desperate vs hero-safe at river), and other board textures are untested. This is a directional finding on dry-board blank runouts — treat river strategy on other runout types as Cash-theory defaults until data exists.

What we didn't test in Part 5

These are the coverage gaps a coach should know before applying the findings above outside their tested scope.

  • Multi-street post-limp dynamics. The limped-pot finding (§5.4) is single-street: BB's flop bet frequency after SB limp. Turn decisions, river decisions, and multi-street lines in limped pots are zero-coverage. Do not extrapolate the flop finding to later streets.
  • Scare-card river runouts. The river finding (§5.6) is tested on blank runouts only (K72r + 3d + 3s). Flush completions, straight completions, and paired runouts have not been characterized. A flush-completing river could flip the entire dynamic.
  • State-conditional river behavior. All river data uses the fresh state (all players start with zero squids). How a hero-desperate or hero-safe player bets the river — or how the river dynamic changes when the opener has a squid — is unknown.
  • MP postflop. Postflop testing was concentrated on CO. MP postflop behavior under Squid has not been characterized at any street.

Six later-street takeaways

  1. Barrel less on turn after your flop c-bet gets called. The Squid-added bluffs should give up; keep the value barrels. (§5.1)
  2. Delayed c-bet more when you check the flop. BB's turn range is still junk-heavy and a turn bet exploits it. (§5.2)
  3. Probe less after IP checks back. The check-back is a weaker signal of weakness in Squid than in Cash. (§5.3)
  4. Play limped pots cautiously. Neither range has a structural advantage after a limp-limp. (§5.4)
  5. Narrow your re-raise range sharply when facing a check-raise. Flat your marginal value hands. The re-raise range must be much tighter than Cash. (§5.5)
  6. Polarize the river. On dry blank runouts, bet more hands at bigger sizes. Cash river frequencies are far too passive for Squid. (§5.6)

Research notes

Details for readers interested in the methodology behind the findings above. Skip this section if you just want the practical takeaways.

  • The §5.1 turn-barrel mechanism is confirmed with one open alternative. The primary causal story — wider flop c-bet ranges filter on the turn so that the measured barrel rate drops — is directionally confirmed across multiple spot types (turn barrel, delayed c-bet, probe, limped-pot bet). However, a competing poker-theory explanation (Alt-A: "later-street aggression always declines from range filter in deeper equilibria, regardless of Squid-specific dynamics") was tested via a resolution query (BB probe rate on 654/765 after CO check-back; hypotheses-and-mechanisms.md §M7) and was not contradicted. The primary story and Alt-A currently make the same directional prediction. The mechanism carries a [T1-WEAK] grade pending a resolution query that separates the two. For coaches: the directional advice (barrel less on turn in Squid) is robust regardless of which underlying story is correct. The coaching takeaway does not depend on the mechanism being fully resolved.
  • The §5.3 probe finding carries a merge-candidate note. The probe-decrease observation is directionally stable across all tested non-A-high boards. However, the independent causal story ("IP check-back signal weakens in Squid") was tested against the §5.1 population-shift story on M4 boards (654r, 765r, 876r; hypotheses-and-mechanisms.md §M-Probe). The population-shift explanation won the discriminating test. The probe finding may ultimately be absorbed as a corollary of the §5.1 mechanism rather than an independent finding. It carries a [T1-WEAK] grade. Coaching advice is unchanged: probe less in Squid.
  • The §5.5 check-raise finding has a checkpoint-drift caveat. The fold-direction data (+19.2pp on K72r) was certified at v1.0. A v1.6.0 + v1.6.1 fresh-cache retesting across 24 board × position × size combinations found the fold direction does not reproduce on the current model checkpoint — all 24 cells show CO folds less, not more, with the surplus shifting to calls (hypotheses-and-mechanisms.md §M-XR v1.6.0 update; squid-deltas.md v1.6.0 refresh notice). The re-raise suppression direction (CO re-raises less in Squid) does hold on the current checkpoint (3/4 positions strongly suppress; UTG is flat). The mechanism was downgraded from [T1] to [T1-WEAK, reraise-suppression-only]. For coaches: the re-raise advice (narrow your re-raise range) is stable. The fold advice (fold more facing check-raises) should not be relied upon — on the current checkpoint, the shift goes to calling, not folding.
  • Sources used in this part. squid-deltas.md lines 338–370, 631–638 (turn barrel, probe, delayed c-bet, limped-pot, check-raise, river data). squid-classic-theory.md §Part 5 (synthesis). hypotheses-and-mechanisms.md §M7, §M-Probe, §M-XR (mechanism registry). causal-explanations.md §M7, §M-Probe, §M-XR (three-layer causal analysis and alternative testing). GAME-RULES.md (Classic mode rules).
Part 6

Hero-Last & Desperation Polarization

Hero-last is the sharpest state in Squid Classic. You are the only player without a squid. Everyone else is safe. If the game ends now, you pay the full penalty.

The solver's response is not "play wide and hope." It is polarized aggression: raise almost everything, limp almost nothing, fold what cannot survive a call.

Measurement conditions: hero-last state (hero is the only no-squid player; all opponents hold a squid). Val=3 for the pair threshold table; direction holds at val=1 and val=10 with the threshold shifting accordingly.

The headline numbers

At val=3, hero-last CO opens 5% of hands. Of those, only 2.4% are limps. The rest — roughly 97% of entered pots — are raises.

Compare that to the fresh state (nobody holds a squid yet), where CO opens 42.9%. Or the hero-has state with three no-squid opponents, where CO opens just 12.9%. Hero-last is an entirely different mode of play.

Where the threshold sits: the pocket-pair raise-vs-limp table

The polarization is not random widening. There is a clean equity floor — a specific pair rank below which the solver stops raising and starts limping or folding.

CO c-bet strategy for BB-last pocket pairs at val=3. BB-last hero-last state · val=3 · 6-max · 100bb effective · pocket-pair hands sweep rows · preflop raise-vs-limp

PairRaise%Limp%
AA–TT≥99.5%≤0.4%
9999%1.5%
8888%24.3%
7777%72.8%
66 and below≤10.6%≥89.4%

Source: batches_m8_bb_last_defense/M8-BB-last-defense-results.md (v1.6.0 refresh)

The threshold sits between 88 and 77. At 88, the solver still raises three-quarters of the time. At 77, the solver limps three-quarters of the time. That is a cliff, not a gradual slope.

Above the threshold, you commit. Below it, you enter cheaply or fold. The solver does not try to trap with the top of its range — AA through TT are pure raises, no exceptions.

BB-last hero-last raise% vs limp% by pocket pair at val=3. BB-last hero-last state · val=3 · 6-max · 100bb effective · preflop

Bar chart: AA-TT raises ≥99.5%, 99 raises 98.4%, 88 raises 74.9%, 77 raises 27.0%, 66 and below raises ≤10.6%. Limp% is the mirror image. The 88/77 pair is the cliff.

Source: batches_m8_bb_last_defense/M8-BB-last-defense-results.md

The threshold shifts with val

At val=1 and val=10, the same polarization structure exists, but the specific pair-rank floor moves. At val=1 the threshold is closer to 99/88. At val=10 it shifts back toward the same neighborhood — different equity floors for different stakes.

The direction — raise strong hands, fold or limp weak ones — holds at every tested val. The exact pair where the cliff appears is what changes.

Why the solver raises instead of limping

Safe opponents can afford to fold — they already hold a squid and have no forward-looking incentive to defend marginal hands. Raising forces them into a decision, and many of them will fold. Limping gives them a cheap look at a flop, which is the opposite of what hero-last wants.

Based on general poker theory fold equity against safe opponents. Falsifier: if hero-last's opponents were also desperate (no squid), fold equity would collapse and limping should dominate raising — which is exactly what happens in the fresh state, where limping rates are higher and raise fractions are lower.

The solver's logic: if a hand has enough showdown equity to survive a call, raise it and generate fold equity. If it does not, fold. Limping is the worst of both worlds for hero-last — it invests chips without generating fold equity and lets safe opponents realize their positional advantage cheaply.

What this means in practice: If you are the last player without a squid, your preflop strategy is binary. Raise 88 and above, raise all Ax, raise suited broadway. Below that, fold or limp — do not invest chips aggressively in hands that cannot win a called pot. And do not slow-play the top of your range. AA through TT are pure raises. No trapping, no deception, no limping big pairs "to see a cheap flop." The math says raise or fold.

The specific 88/77 threshold at val=3 is empirically observed from one BB-last preflop batch. A follow-up resolution attempt confirmed the broad M8 direction postflop — hero-last fires c-bets at 97%/96%/82% across K72r/K94ss/T98 — but per-pair postflop extraction returned no data (the API does not expose per-combo postflop frequencies). Treat the 88/77 boundary as approximate: somewhere in that neighborhood, not a hard rule. See Part 8 §8.2 for the full scope discussion.

What we didn't test in Part 6

  • Pair threshold at val=1 and val=10: We know the threshold shifts, but the exact pair-rank floor at those vals is characterized only at the aggregate level (hero-last c-bet rates across boards), not at per-pair resolution. Do not cite a specific pair floor for val=1 or val=10.
  • Postflop per-pair behavior: The API does not expose per-combo postflop data. We know hero-last fires aggressively postflop in aggregate (97%/96%/82% across three board textures). We do not know whether 88 and 77 behave differently postflop — the threshold question is preflop-only.
  • Hero-last with multiple desperate opponents: All data in this part assumes hero is the only no-squid player. Configurations with two or more no-squid players remaining (where hero is desperate but not uniquely so) are a different game state and are not covered here.
  • Non-pocket-pair thresholds: The pocket-pair table is a clean test because pairs form a natural ranking. Suited broadway, Ax hands, and offsuit connectors do not have the same ordinal structure, and their raise-vs-limp breakpoints are not characterized at hand-level resolution.

Three hero-last takeaways

  1. Raise or fold, do not limp. Hero-last enters 88.8% of hands and raises 97% of them. Limping is 2.4%. Safe opponents fold to raises; they do not fold to limps. The entire hero-last strategy is built on fold equity, and limping throws it away.
  2. The raise-vs-limp cliff sits between 88 and 77 at val=3. Above 88, you commit. Below 77, you enter cheap or fold. The threshold shifts at other vals, but the polarized structure does not change. There is always a cliff — the question is where it falls.
  3. Do not trap with premiums. AA through TT raise 99.5% or more. Hero-last is not the spot for slow-play or deception. You need to win a pot, and raising maximizes your chance of winning one either preflop (through folds) or postflop (with initiative and a strong range).

Research notes

Details for readers interested in the methodology behind the findings above. Skip this section if you just want the practical takeaways.

  • Broad polarization direction is strongly supported. The direction — hero-last raises strong, folds/limps weak, with a clean equity floor — is confirmed across multiple val levels and board textures. Three competing explanations were tested and contradicted: (a) "just wider ranges at reduced table" fails because Cash has no equivalent polarization structure; (b) "OOD extrapolation from rare training state" fails because the hand-level threshold has too much internal structure (a clean cutoff stable across adjacent pairs) to be noise; (c) "general late-game widening unrelated to squid state" fails because the fresh state (also an early point in the game trajectory) plays 42.9%, not 88.8%. Per hypotheses-and-mechanisms.md §M8, the mechanism carries a [T1] grade for the broad direction.
  • The specific 88/77 pair threshold is approximate, not a hard rule. This sub-claim carries an [AMBIGUOUS] grade in the research because the per-pair postflop verification returned not_found on all extraction attempts (the strategy API does not expose per-combo postflop frequencies). Aggregate postflop data confirms the broad direction: hero-last fires c-bets at 97% on K72r, 96% on K94ss, and 82% on T98 — consistent with aggressive continuation regardless of specific pair rank. But whether 88 and 77 specifically maintain their preflop raise/limp split through postflop streets is unresolvable with the current API surface. Per causal-explanations.md §M8, the threshold-level question is filed as a Phase 3+ batch pending API expansion.
  • Val-dependent threshold shift. At val=1 the threshold moves toward 99/88 (higher equity floor required when the penalty is smaller — fewer hands justify the commitment). At val=10 the threshold moves back toward 99/88 as well, which the research attributes to a fold-equity saturation interaction: at extreme val, opponents defend so wide that raising generates less fold equity, compressing the raise-vs-limp distinction. The non-monotonic threshold-shift pattern (v1 → v3 widens, v10 re-tightens) is consistent with the mechanism interaction noted in hypotheses-and-mechanisms.md §"M × M2 v10 interaction."
Part 7

3-Bet Pots

Everything in Parts 4 and 5 assumed a single-raised pot. CO opens, BB calls, flop comes, CO decides whether to c-bet. The mechanisms that drive Squid's flop behavior — wider BB defense creating fold equity, range advantage reversing on mid-connected boards, monotone non-flush junk folding — all depend on BB's defending range being loose and junk-heavy.

In a 3-bet pot, that assumption breaks.

Measurement conditions: all findings in this part use val=3 on 100bb effective 6-max. SRP = single-raised pot (CO opens, BB calls). 3BP = 3-bet pot (BB 3-bets CO's open, CO calls). Fresh state (all players start with zero squids).

BB's 3-bet range is tight and polarized: AA–TT, AK, AQs, KQs, plus a handful of suited connectors as bluffs. It does not contain offsuit junk. It does not contain small pocket pairs. It does not contain the low connectors that define the SRP exception boards. When BB's range changes that dramatically, the flop mechanisms change too — some amplify, some reverse, and one nearly disappears.

7.1 The SRP exception boards flip in 3-bet pots

This is the single most actionable 3BP finding. The three boards where CO checks back more in Squid SRP — 654, 765, 876r — go from worst to best for CO in 3-bet pots.

Here is the clearest example: 765.

CO vs BB c-bet frequency on 765, SRP vs 3BP. CO vs BB · SRP and 3BP · 765 board · 6-max · 100bb effective · val=3 · pot type sweeps columns

Pot typeCashSquid v3Δ (Cash→v3)
SRP61.5%53.9%−7.6pp
3BP70.5%71.4%+0.9pp

Source: squid-deltas.md lines 862–889 (Table 25, R18 3BP data); squid-deltas.md Table 3 lines 100–101 (SRP data)

In the single-raised pot, 765 is the classic exception: CO c-bets less in Squid than in Cash (−7.6pp). BB's wider SRP defense range is loaded with connectors — 76s, 65s, 54s, 87s, small pairs — that crush this board. CO's high-card–heavy opening range mostly misses. Range advantage flips to BB, and CO correctly checks back.

In the 3-bet pot, every one of those connector hands is gone. BB's 3-bet range is AA–TT, AK, AQs, KQs, with suited connectors only as occasional bluffs. No 76o, no 65s in quantity, no 77, no 66. Without those hands, 765 is no longer a BB-favorable texture — it is CO-favorable. CO's 3BP calling range has TT through QQ as overpairs that dominate BB's 3-bet range on this board.

The result: 765 flips from one of CO's worst c-bet boards in SRP to one of the best in 3BP. Cash 3BP c-bet is already 70.5%, and Squid v3 adds a hair more at 71.4%.

Based on general poker theory Range-composition reversal. BB's 3-bet range lacks the low connectors that dominate 654/765/876r in SRP, so CO's range advantage is restored — overpairs and broadway hands outperform BB's polarized holdings on mid-connected textures. Falsifier: if the 3BP flip were driven by pot size rather than range composition, all boards would show the same SRP→3BP direction change — they do not.

What this means in practice: If you are in a 3-bet pot and the flop comes 765, 654, or 876r, c-bet aggressively. The SRP advice ("check back more, including your premiums") does not carry over. BB's range is tight enough that CO's overpairs and high cards are ahead again.

7.2 Dry boards get an even bigger lift in 3-bet pots

On dry rainbow and paired boards, the Squid c-bet amplification is stronger in 3BP than in SRP. The reason is headroom: CO's 3BP baseline is lower than SRP (CO is more selective when ranges are tighter), so there is more room for the penalty pressure to push c-bet frequency up.

Cash→v3 c-bet delta, SRP vs 3BP on dry boards. CO vs BB · SRP and 3BP · dry-rainbow boards · 6-max · 100bb effective · val=3 · board sweeps rows · Cash→v3 delta

BoardSRP Δ (Cash→v3)3BP Δ (Cash→v3)
K72r+14.5pp+28.0pp
KK5+18.3pp+32.3pp

Source: squid-classic-theory.md §7.2; squid-deltas.md Appendix A (SRP deltas); squid-deltas.md Table 25 lines 862–889 (3BP data)

K72r in SRP already jumped from 83.6% to 98.1% — a big move, but most of the frequency ceiling was already eaten in Cash. In 3BP, Cash starts at 65.7% (CO is more disciplined when ranges are tighter), and Squid v3 pushes it to 93.7%. That is a +28.0pp lift — nearly double the SRP delta.

KK5 shows the same pattern: SRP +18.3pp, 3BP +32.3pp.

Based on general poker theory Fold-equity amplification with headroom. In SRP, CO was already c-betting dry boards at high frequency in Cash, leaving little room for Squid's wider BB range to add fold equity. In 3BP, CO's Cash baseline is lower — the tighter 3-bet context makes CO more selective — so the same "BB's junk folds to a c-bet" mechanism has more raw frequency to capture. Falsifier: if the larger 3BP delta were a pot-size artifact rather than a headroom effect, we would expect the 3BP delta to scale with pot geometry across all textures — it does not (A94r 3BP delta is smaller, not larger, than SRP).

What this means in practice: In 3-bet pots on dry rainbow or paired boards, c-bet almost everything. If you thought SRP c-bets were automatic in Squid, 3BP c-bets are even more so. K72r and KK5 are essentially pure-bet boards in Squid 3BP.

7.3 A-high boards in 3BP: the one texture where the lift shrinks

A94r is the outlier — the board where 3BP reduces the Squid amplification rather than increasing it.

CO c-bet on A94r, SRP vs 3BP. CO vs BB · A94r board · 6-max · 100bb effective · val=3 · SRP and 3BP both shown

Pot typeCashSquid v3Δ (Cash→v3)
SRP64.9%98.4%+33.5pp
3BP46.7%62.4%+15.7pp

Source: squid-classic-theory.md §7.3; squid-deltas.md Table 25 lines 862–889 (3BP data); squid-deltas.md Table 3 line 98 and Appendix A (SRP data)

The SRP delta is massive: +33.5pp, driven by BB's wide junk-heavy range folding to any c-bet on an ace-high board. In 3BP, the delta is still positive (+15.7pp) but the overall frequency drops from 98.4% to 62.4%.

The reason is BB's 3-bet range composition. BB 3-bets with AK, AQ, AJs — hands that all make top pair on A94r. Roughly a third of BB's 3-bet range connects hard with this board. CO is c-betting into a range where top-pair-or-better is common, not rare. Fold equity collapses, and the Squid widening effect cannot fully compensate.

Based on general poker theory Fold-equity collapse against a connected range. When BB's 3-bet range has high A-x density, CO's c-bet runs into made hands rather than junk. The fold-equity amplification that drives Squid's c-bet lift on other textures is still present (the +15.7pp is real), but it operates on a smaller portion of BB's range. Falsifier: if pot size alone drove the 3BP reduction, dry non-A-high boards (K72r, KK5) would also show a smaller delta in 3BP — they show a larger one.

What this means in practice: On A-high boards in 3-bet pots, slow down. BB's 3-bet range actually connects with A-high boards more than the SRP range does. A c-bet frequency around 62% is correct — not the 98% you might default to from SRP experience.

Putting it together: the 3BP texture map

The three findings tell a clean story. In a 3-bet pot, BB's range is fundamentally different from SRP: tight, polarized, no junk. That changes the flop c-bet calculus in texture-specific ways.

How 3BP changes the Squid c-bet lift, by texture category. CO vs BB · representative boards per category · val=3 · 6-max · 100bb effective · SRP vs 3BP direction

Texture categoryRepresentative boardSRP Δ (Cash→v3)3BP Δ (Cash→v3)What changes
Mid-connected (SRP exception)765−7.6pp+0.9ppReverses — BB's connectors are gone
Dry rainbow / pairedK72r+14.5pp+28.0ppAmplifies — more headroom in 3BP
A-highA94r+33.5pp+15.7ppShrinks — BB's A-x connects

Source: squid-classic-theory.md §7.1–7.3; squid-deltas.md Table 25 lines 862–889

Cash→v3 c-bet delta: SRP vs 3BP across four tested boards. CO vs BB · val=3 · 6-max · 100bb effective · fresh state

Chart requires JavaScript. Data is repeated in the tables above.

Source: squid-deltas.md Table 25 lines 862–889; squid-deltas.md Table 3 and Appendix A (SRP baselines)

The pattern is consistent: wherever BB's SRP range had specific hands that drove a mechanism (connectors on 654/765/876r, junk on dry boards, A-x on A-high), the 3BP range either removes them or keeps them, and the mechanism responds accordingly.

What we didn't test in Part 7

  • Val scaling in 3BP. All 3BP data is val=3 only. Whether the SRP→3BP patterns hold at val=1 or intensify at val=10 is unknown. Do not extrapolate the +0.9pp 765 finding to other val levels without data.
  • 3BP later streets. Turn and river play after a 3BP c-bet is not characterized. The SRP later-street findings (Part 5) may not transfer because stack-to-pot ratios differ in 3BP.
  • 3BP multiway. All 3BP data is heads-up (CO vs BB). Cold-call configurations (e.g., BTN cold-calls the 3-bet, creating a 3-way 3BP) are untested.
  • Limited board set. Four boards were tested: 765, K72r, KK5, A94r. Other textures (monotone 3BP, other connected boards like 654 and 876r individually, low paired boards) have partial or no 3BP data.
  • BB's Squid 3-bet range composition. The finding assumes BB's 3-bet range is tight and polarized (AA–TT, AK, AQs, KQs, bluff connectors). This composition was not independently extracted from the solver in Squid mode — it is inferred from the results and from standard Cash 3-bet range structure. If BB's Squid 3-bet range includes more off-range hands than assumed, the M4 reversal explanation weakens.

Three 3BP takeaways

  1. C-bet 765/654/876r aggressively in 3-bet pots. The SRP exception does not apply here. BB's tight 3-bet range lacks the low connectors that flip range advantage in SRP. (Actionable 22)
  2. 3BP c-bets on dry boards are even more automatic than SRP. K72r and KK5 show nearly double the SRP delta. Bet almost everything. (Actionable 23)
  3. Check more on A-high boards in 3BP. BB's 3-bet range hits A-high hard. About 62% c-bet on A94r is correct — not the 98% you see in SRP. (Actionable 24)

Research notes

Details for readers interested in the methodology behind the findings above. Skip this section if you just want the practical takeaways.

  • The 765 3BP reversal confirms M4's SRP-only scope, not a new mechanism. M4 (range advantage reversal) is rated at primary-explanation-confirmed status with a scope qualifier: SRP-only, heads-up, on the three boards 654/765/876r. The 3BP data is the cleanest confirmation of that scope. When BB's range composition changes (3-bet removes the connectors), M4's precondition disappears and CO returns to a favorable c-bet position. The reversal is predicted by M4's causal story — it is not an anomaly that needs a separate explanation. See hypotheses-and-mechanisms.md §M4 and causal-explanations.md §M4 Layer 3.
  • M3 (fold-equity amplification) is rated primary-explanation-confirmed. The larger 3BP delta on dry boards is consistent with M3's headroom explanation: 3BP Cash baselines start lower, so there is more frequency to capture. The same compositional story (BB's added hands are junk that folds) operates on a different starting point. See hypotheses-and-mechanisms.md §M3.
  • The 765 3BP delta (+0.9pp) is near zero, not a strong positive signal. The finding that 765 flips direction in 3BP is robust (SRP is negative, 3BP is positive or flat), but the magnitude is small enough that it should not be cited as "CO c-bets more on 765 in 3BP Squid." The correct read is: 765 in 3BP returns to approximately Cash levels, with the SRP exception neutralized.
  • The +28.0pp K72r 3BP delta and +32.3pp KK5 3BP delta are computed from the published SRP and 3BP tables. SRP values: K72r Cash 83.6% → v3 98.1%, KK5 Cash 79.3% → v3 97.6%. 3BP values: K72r Cash 65.7% → v3 93.7%, KK5 Cash 63.7% → v3 96.0%. Deltas are the difference between Cash and v3 within each pot type. See squid-deltas.md Table 25 for the raw 3BP figures and Table 3 / Appendix A for SRP baselines.
  • A94r's ~35% top-pair density in BB's 3-bet range is an approximation from squid-classic-theory.md §7.3, not a direct compositional extraction. The exact percentage was not independently verified against hand-level data in the way that BB's SRP composition was verified in Round 7. The qualitative claim — BB's 3-bet range has substantially more A-x density than BB's SRP range — is structurally sound (AK, AQ, AJs are canonical 3-bet hands), but the specific "~35%" is an estimate, not a measured cell.
Part 8

Open Questions & Scope Limits

Measurement conditions: Part 8 is a meta-chapter summarizing what the research does and does not cover. Findings are Classic mode only, 6-max, 100bb effective. Multiway findings are at val=3 only.

Part 8 is not about how to play. It is the explicit map of what this research covers, what it does not, and where the confidence boundaries are. If you take one thing away from this section, it should be this: every actionable in Parts 2–7 is the intersection of Classic mode, 6-max, 100bb effective, trained val levels, and the specific positions and boards we tested. Step outside that intersection, and you are extrapolating without solver backing.

8.1 What we know well

The research identified ten mechanisms that characterize how Squid Classic strategy differs from Cash. Here is where they stand.

Seven mechanisms are at full confidence — primary explanation confirmed, at least two alternative causal stories contradicted:

Two additional mechanisms are at full confidence with narrower scope:

One mechanism is tentative:

One sub-claim is ambiguous:

8.2 What remains uncertain

Three items are not at full confidence. Here is what each needs and where it stands.

M7 — tentative (adversarial alternative not tested)

The primary finding is that wider preflop ranges leave fewer high-equity bluffs for later streets, so turn barrel rates drop while delayed c-bet rates rise. The data is consistent and covers multiple spot types. The problem is Alt-A: a standard Cash-theory explanation ("later-street aggression declines from general range-filter effects regardless of squid equity") predicts the same direction. The two stories are hard to separate because both involve the same filter mechanism — just with different attributions for why the filter matters more in Squid.

The resolution path is a targeted probe test. On M4-scope boards (765 or 654), CO c-bets less in Squid than in Cash, so CO's check-back range on those boards contains more genuine weakness. M7's population-shift story predicts BB probe should increase on M4 boards (more real weakness to attack). Alt-A predicts probe should still decrease (filter ran regardless). The differentiating prediction runs BB probe rate on 765 or 654 after CO check-back at val=3. The test was run in v1.5.0; the result was FAIL — probe decreased on both M4 boards, so Alt-A was not contradicted. M7 stays tentative until a new differentiating prediction is found or the M4-board probe is repeated under different conditions. The directional advice in Part 5 ("barrel less on turn after a Squid flop c-bet") is still reliable — both M7 and Alt-A agree on the direction. What is uncertain is the mechanism, not the pattern.

M2 upgrade to full confidence (v1.3.0) — a success case

M2 was initially tentative because one alternative — that limping at extreme val is driven by fold-equity saturation, not by the cost-minimization mechanism — could not be ruled out. The discriminating query was straightforward: CO limp% at val=5 vs val=10. If fold-equity saturation were the driver, limping should plateau between val=5 and val=10 (BB already defends 99%+ at val=5, so there is no marginal fold-equity loss from val=5 to val=10). If cost-minimization were the driver, limping should keep rising because the squid-equity component grows with val.

Result: CO limp at val=5 is 43.3%, at val=10 is 75.5%. Still rising sharply. Saturation contradicted. M2 upgraded to full confidence across the entire trained val range.

This is the template for how T-status updates should work: state the alternative, find a discriminating prediction, run the query, update the grade. M7 needs the same treatment.

M-XR scope (reraise-suppression only, v1.6.0 downgrade)

M-XR was originally certified as a two-part finding: CO folds more and re-raises less when facing a check-raise in Squid. The v1.6.0 and v1.6.1 fresh-server re-runs retracted the fold-direction half entirely. Across five textures at CO, nine bet-size combinations on K72r, four positions on K72r, and six board × position combinations at UTG/MP — 24 cells total — every single one shows CO folding less in Squid, not more. The volume that leaves the fold bucket goes to calls, not re-raises.

The reraise-suppression half holds. At CO and BTN, reraise frequency drops sharply on every tested board. At UTG and MP, reraise-suppression is present on connected boards (T98) but reverses on high-card dry boards (K72r, A94r, Q72r). The mechanism is position × texture dependent: UTG/MP ranges are dominated by high-card hands that hit high-card boards, so on those boards their Squid-added hands are strong enough to call or re-raise rather than fold.

Scope summary: CO+BTN reraise-suppression is universal. UTG+MP reraise-suppression holds on connected boards only. The "fold more" direction is retracted globally on the current checkpoint.

M8-Threshold (ambiguous — API extraction gap)

The broad hero-last polarization direction is firmly confirmed. The specific pair-rank floor (the 88/77 boundary at val=3) is empirically observed from one BB-last preflop batch. The v1.3.0 resolution attempt ran per-pair postflop queries — TT, 99, 88, 77, 66, 55 in hero-last state at val=3 — but the API does not expose per-combo postflop data. Every per-pair extraction returned "not found." Aggregate data from the same batch confirms hero-last fires aggressively postflop (97% on K72r, 96% on K94ss, 82% on T98), supporting the broad direction. The per-pair threshold question is unresolvable with the current API surface. Treat the 88/77 floor as approximate — somewhere in that neighborhood, not a hard rule.

8.3 What we don't have data for

Four regions have zero or thin coverage. If you are applying a finding from Parts 2–7 to one of these spots, you are outside the tested scope.

8.4 Known model issues

Three documented issues in the project's issue register affect EV-field usage. None of them affect the findings in this book, because all findings in Parts 2–7 are policy/frequency-based, not EV-based. The issues are listed here for completeness.

8.5 Mode scope

All findings in this book are for Classic mode only.

Squid is a family of three modes. Blood Battle (mode=2, accumulating squids with a quadratic weight function, total squids = N+4) and Double (mode=3, accumulating with a tiered 1×/2×/4× multiplier) are defined in the training code but not tested. Extrapolating Classic findings to the other modes would be unsound — accumulating squids fundamentally changes the incentive structure because winning pots beyond the first squid now has value, so the "once safe, done" logic that underpins M6 and M8 does not apply.

Here is the per-mechanism transfer status. These are theory-level predictions derived from the rules, not empirical findings.

Mechanism transfer status from Classic to Blood Battle / Double. Classic mode findings · transfer predictions to Blood Battle and Double · mechanism sweeps rows · transfer labels from source

MechanismTransfer statusNotes
M1 — Squid equity maximizationPredicted to transferDirection of widening should hold in all modes because the reward formula is the same. Magnitude should differ because per-pot marginal weight is larger in Blood Battle/Double.
M2 — Limping as low-cost entryUnknownConfirmed in Classic at all val. Not tested in other modes.
M3 — Fold equity amplificationUnknownDirection plausible (BB still widens) but untested.
M4 — Range advantage reversalUnknownSRP-only even in Classic. Untested in other modes.
M5 — Monotone non-flush fold equityHeads-up onlyDoes not extend to multiway in Classic. Mode transfer unknown.
M6 — State-dependent range adaptationUnknownBinary squid state is Classic-specific. Blood Battle/Double have continuous state with escalating marginal value.
M7 — Wider range weakens later streetsUnknownUntested.
M8 — Desperation polarizationUnknownHero-last state is Classic-specific (binary squid cap). The analogue in Blood Battle/Double is unclear because there is no guarantee the loser is uniquely determined by who has zero squids at a given moment.
M-Probe — Passive signal weakeningUnknownUntested.
M-XR — Aggression signal collapseUnknownUntested.

Source: hypotheses-and-mechanisms.md per-mechanism Scope fields

Until Blood Battle and Double data exists, treat every actionable in Parts 2–7 as Classic-only.

8.6 Multiway scope findings (v1.3.0)

All flop c-bet data in Parts 4 and 7 is heads-up (CO vs BB, single-raised pot). The v1.3.0 batch extended testing to multiway configurations: 3-way (CO-BTN-BB), 4-way (CO-BTN-SB-BB), and 5-way (CO-BTN-SB-BB + MP limp-call).

CO flop c-bet Cash→v3 delta by player count. CO vs BB, CO vs BB+callers · flop c-bet · val=3 · 6-max · 100bb effective · player count sweeps columns · Cash→v3 delta

BoardHU3-way4-way5-way
K72r+14.5pp+7.0pp−7.9pp+24.7pp
T98+20.1pp+8.1pp

Source: squid-deltas.md publisher-gap lift tables (CO cbet T98 × player count) and squid-classic-theory.md §8.6

The pattern is not monotone with player count.

At 3-way, direction holds on both boards but magnitude shrinks to roughly half of the heads-up delta.

At 4-way on K72r, direction reverses. Cash 4-way c-bet is 55.6% while Squid v3 4-way is 47.7% — the squid incentive is no longer enough to overcome the fold-equity loss of three callers behind.

At 5-way on K72r, direction rebounds strongly. Cash 5-way c-bet collapses to 22.0% (five callers makes blasting nearly unprofitable), while Squid v3 sustains at 46.7%. The squid motivation overrides the fold-equity math at the extreme because Cash's baseline drops so fast that even a modest Squid incentive produces a large positive delta.

The reversal at 4-way and recovery at 5-way happens because Cash baseline collapses faster than Squid motivation with additional players. Do not treat this as a simple "Squid delta shrinks with more players" rule. Instead, treat the multiway findings as directionally informative at each specific player count.

Texture within multiway. The 4-way cross-texture testing showed the same texture split as heads-up. Dry rainbow boards (K72r, K94ss) and connected boards (T98, 543) follow their respective HU directions at reduced magnitude. M4 exception boards (654, 765) show further negative deltas in multiway, consistent with the BB-range-advantage story getting amplified when additional defenders also carry Squid-widened connector hands.

BTN-opens-SB-calls (BTN-SB-BB 3-way). This configuration was previously excluded from coverage as "non-typical equilibria" in v1.2.2. The v1.3.0 revisit found a clean position × texture split — not anomalous behavior. On K72r, BTN 3-way delta is +24.1pp (larger than CO HU, consistent with BTN's stronger positional fold equity as the last in-position player). On T98, BTN 3-way delta is −14.0pp (reverses, larger magnitude than CO HU). BTN as the in-position opener amplifies both directions relative to CO sandwiched between BTN and BB.

Scope note. Multiway postflop c-bet behavior at val ≠ 3 is not tested. The 4-way and 5-way findings are at val=3 only. Do not extrapolate player-count patterns to other val levels.

What's next

Three research priorities would close the largest remaining gaps:

Research notes

Details for readers interested in the methodology behind the findings above. Skip this section if you are reviewing Parts 2–7 for coaching applicability.

  • Part 8 is the scope statement for the entire book. Every finding in Parts 2–7 sits inside the intersection of Classic mode, 6-max, 100bb effective, trained val levels ({1, 2, 3, 5, 10}), and the tested positions and boards. Reading Parts 2–7 without Part 8 is easy to over-generalize — a coach applying a finding to Blood Battle, or to a multiway spot at val=10, or to MP postflop, is outside the tested scope.
  • T-status grades follow the adversarial-direction rule from the methodology (Artifact 4). A mechanism reaches full confidence only when the primary explanation is confirmed AND at least two adversarial alternatives — competing poker-theory stories predicting the same surface behavior through a different mechanism — are tested and contradicted. M7 is tentative because only one adversarial alternative has been tested and it was not contradicted. This is a methodological bar, not a statement about whether the finding is directionally wrong. The directional advice derived from M7 is reliable.
  • M-XR's v1.6.0 downgrade illustrates the checkpoint-drift pattern documented under KI-6 in the issues register. The v1.0-certified fold direction for M-XR does not reproduce on the current model checkpoint. Reraise-suppression direction holds. This is a known feature of the research: specific per-cell magnitudes and some directional claims vary across training runs, while structural and directional patterns at the mechanism level are stable. Cite the pattern, not the specific numbers, when the underlying data is flagged for checkpoint drift.
  • Source files for Part 8 claims: squid-classic-theory.md §8.1–§8.6 (mechanism summary, uncertainty detail, coverage gaps, known issues, mode scope, multiway findings); hypotheses-and-mechanisms.md §4 and per-mechanism Scope fields (T-status inventory, transfer labels); causal-explanations.md §M7, §M-XR, §M2, §M8 (resolution narratives); GAME-RULES.md §Classic vs Blood Battle vs Double (rules-derived transfer predictions); squid-deltas.md Core Tables and v1.6.0 refresh notice (multiway data, M-XR retraction evidence); shared/issues/README.md KI-1, KI-2, KI-4 (known-issues detail).
Part 9

Actionables Summary

Every actionable from Parts 2–7, compressed into a single reference sheet. Each one traces back to the mechanism and data in its parent section — follow the cross-references if you want the full reasoning, the tables, or the caveats.

Measurement conditions: all findings are Classic mode, fresh state (all players start with zero squids), 100bb effective, heads-up CO vs BB unless noted. State-dependent adjustments: §2.3–§2.5.

Preflop (Part 2)

1. Every position opens wider in Squid — and the widening amplifies toward late position. At val=3, roughly add +8pp for UTG/MP, +15pp for CO, +24pp for BTN. SB saturates near 100%. At higher val, every position moves further wide. See §2.1.

2. Limping is not a leak. BTN limps 1% — wait, let me re-check. BTN limps 30.2% at val=3. CO limps 15.5%. SB limps 98.3%. These are equilibrium frequencies, not mistakes. Counter by raising from BB with a wider 3-bet range. See §2.2.

3. If you already hold a squid, play closer to Cash. Your squid-equity term drops to zero once you're safe — your range is driven entirely by chip EV. Tighten further when more opponents are no-squid (they defend wide, so your fold equity shrinks). The specific "safe hero at 0 desperate opponents plays 26.7% (≈ Cash 28.1%)" measurement is directionally supportive, but the exact magnitude has a caveat — see Part 2 §2.3.

4. Count the squids before every decision. The spread between hero's widest and tightest VPIP — desperate with 3 safe opponents (88.8%) vs safe with 3 desperate opponents (12.9%) — is 75.9 percentage points. Nothing else in poker theory produces that kind of strategic swing from a single game-state variable. Ask two questions: "Am I safe?" and "How many safe opponents do I face?" The answers set whether you widen or tighten. See §2.4.

5. Read the opener's squid state from the BB. A squid-holding opener has a stronger range than a fresh one — they have no penalty pressure to open marginal hands. Tighten your 3-bets against a squid-holder; widen them against a fresh opener. BB defense vs a has-squid CO drops 14.7pp; the 3-bet rate drops 23.9pp. See §2.5.

BB Defense (Part 3)

6. Defend almost everything from the BB. At val=3 vs a CO 2.5bb open, BB defends 95.8%. At val=10, it's 100%. Bluff-catch hands that would be auto-folds in Cash — K4o, J6o, low offsuit gappers — become mandatory calls. See §3.1.

7. BB's added defenders are junk. 82% of the hands BB adds to its Cash→v1 defense range are offsuit junk. 17% are suited junk. 1% are suited connectors. Premium and strong categories were already defending 100% in Cash — they don't grow. This compositional fact drives the flop c-bet mechanisms. See §3.2.

8. MDF does not apply in Squid. In Cash, BB systematically underdefends MDF by 7–13pp against narrow openers. In Squid at val=3, BB overdefends by +39.2pp vs a CO 2bb open. The squid-equity cost of folding pushes defense well above the Cash break-even threshold. Against wide openers like SB, BB overdefends MDF even in Cash — so the actual pattern is that Squid makes BB overdefend against every opener. See §3.3.

Flop C-Bet (Part 4)

9. Dry rainbow, paired, and A-high boards: c-bet almost everything. Cash frequencies of 65–86% rise to 91–99% in Squid at val=3. BB's defending range is loaded with offsuit junk that has no equity on these textures. Use sizes in the 2.5–3.5bb range. See §4.1.

10. The mid-connected exception: 654, 765, 876r. These three boards — and only these three — show negative c-bet deltas in Squid single-raised pots. CO c-bets less than in Cash because BB's added defenders (low connectors, small pocket pairs) actually hit these boards hard. Range advantage flips to BB. Check back more, including your premiums. The direction is negative at every tested val; the strength ranking among the three boards is val-dependent — cite the direction, not a specific ordering. The exception does not apply to 543, 432r, 987r, or T98. See §4.2.

11. Monotone boards: bet aggressively. The intuition says "monotone protects BB via flush draws." The data says the opposite. K94ss goes from 32.2% → 86.9% (+54.7pp). 652ss goes from 47.5% → 93.2% (+45.7pp). BB's Squid-added range on monotone boards is 82–87% offsuit junk with zero flush potential — the flush-carrying hands were already defending in Cash. The c-bet catches unimprovable junk. See §4.3.

12. Slow-play for structural reasons, not for pot control. A slow-play motivated by structural range danger — KK on K94ss where KK has no spade blocker, or AA on 765/876r where range advantage flips to BB — survives into Squid. A slow-play motivated by generic pot control — AA on T98, AA with the ace of spades on K94ss — collapses. Cash: AA bets T98 62%. Squid: 89%. See §4.4.

13. The Cash "protection betting is overvalued on 864" theory reverses cleanly. AA on 8h6d4h: Cash bets 0.3%. Squid at val=3 bets 47.4%. At val=10, 98.9%. BB's wider range has more non-draw junk that folds, and the penalty cost of surrendering equity through free cards compounds. Bet AA on low/middle-connected dry boards in Squid. See §4.5.

14. The Cash non-monotonic blocker logic (KK 2%, 99 98%, 88 16%) flattens out. In Cash on A-high boards, pocket pair bet frequencies are all over the map — KK checks because it blocks top pair, 99 bets because it's a set, 88/77 check because they're weak underpairs. In Squid at val=3, every pocket pair from KK to 77 bets between 70% and 100%. Penalty pressure overrides blocker reasoning. See §4.6.

15. Overbet usage grows from near-zero to about 5% of flop bets. Cash overbets the flop 0.09% of the time. Squid at val=3 overbets roughly 50–60× more often on dry rainbow and monotone boards. About 5% of your c-bets on K72r/K94ss should be overbets. See §4.7.

Later Streets (Part 5)

16. Barrel less on the turn after a flop c-bet gets called. Despite wider flop c-betting, CO fires the turn less in Squid. On K72r + blank turn: Cash 58.2% → Squid 49.0% (−9.2pp). On K72r + ace turn: Cash 74.5% → Squid 61.1% (−13.4pp). The one exception is when the turn pairs the board — K72r + king turn goes from 22.2% → 31.5% (+9.3pp). Give up more bluffs on the turn; keep the value barrels. See §5.1.

17. Delayed c-bet more after checking the flop. When CO checks the flop, BB's range doesn't get filtered by a c-bet — it's still bloated with Squid-defense junk. A turn bet catches that junk unimproved. K72r + blank turn after a flop check: Cash 65.9% → Squid 82.7% (+16.8pp). T98 + blank turn: Cash 42.7% → Squid 55.2% (+12.5pp). See §5.2.

18. Probe less after IP check-backs. BB probe after CO checks flop on K72r + blank: Cash 35.4% → Squid 27.6% (−7.8pp). T98 + blank: Cash 55.7% → Squid 49.3% (−6.4pp). The directional finding — probe drops in Squid — is reliable. The independent mechanistic story behind it is less certain and may simply be the wider-range effect from the flop. See §5.3.

19. Limped pots: play cautiously postflop. Once both players limp, neither has a clearly stronger range. BB bet frequency drops sharply — K72r: Cash 69.6% → Squid 51.4% (−18.2pp). T98: Cash 58.1% → Squid 37.8% (−20.3pp). 543: Cash 23.1% → Squid 9.0% (−14.1pp). See §5.4.

20. Facing a check-raise: re-raise less, flat more. CO's re-raise frequency on K72r facing BB's check-raise drops from 42.5% in Cash to 5.6% in Squid (−36.9pp). Flat the marginal value; only re-raise the top of your range. Note: the older "fold more" direction does not hold on the current model — CO actually folds less in Squid, shifting volume to call. See §5.5.

21. River play is polarized — overbets for value, fewer but bigger bluffs. On K72r + blank turn + blank river: Cash fires 6.2% at 16.5bb avg. Squid fires 57.1% at 35.1bb avg. CO's continuing range is narrow and value-heavy; BB's is wider and bluff-catcher-heavy. Use overbets on dry-board blank runouts. See §5.6.

Hero-Last and Desperation Polarization (Part 6)

22. Hero-last: raise big pairs, fold small pairs, and don't limp. Hero-last enters 88.8% of hands but limps only 2.4% — the solver raises almost everything playable. There's a sharp raise-vs-limp threshold in the pocket pairs: raise the big pairs, fold the small ones. On the current model, the threshold sits around 88/77 at val=3. Full details in Part 6.

3-Bet Pots (Part 7)

23. The mid-connected exception reverses in 3-bet pots — c-bet 765/654/876r aggressively. The SRP "check back" advice on these boards does not apply in 3BP. BB's 3-bet range is AA–TT, AK, AQs, KQs — it doesn't contain 54o, 65o, 76o, or small pairs. Without those hands, 765 no longer has a BB range advantage. CO's 3BP calling range has TT–QQ as overpairs that dominate. SRP 765 Cash→v3: −7.6pp. 3BP 765 Cash→v3: +0.9pp. See §7.1.

24. 3BP c-bets on dry boards are even more automatic than SRP c-bets. CO's Cash baseline in 3BP is lower (more selective), so there's more headroom for penalty pressure. K72r Cash→v3 in SRP: +14.5pp. In 3BP: +28.0pp. KK5 SRP: +18.3pp. 3BP: +32.3pp. See §7.2.

25. On A-high boards in 3-bet pots, c-bet less. BB's 3-bet range actually connects with A-high boards — roughly 35% of 3-bet hands hit top pair or better on A94r. Fold equity collapses. A94r Cash→v3 in SRP: +33.5pp. In 3BP: only +15.7pp. Overall bet frequency drops from 98.4% (SRP) to 62.4% (3BP). See §7.3.

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Provenance

Further reading

This flagship draws on concepts that are foundational to modern GTO poker theory plus a small body of research on atypical poker variants and penalty-driven equilibria. The sources below are useful background reading. None of our specific claims are direct quotes from these works — they come from our own solver verification — but the concepts we test are grounded in the literature these authors developed.

Modern GTO treatment of No-Limit Hold'em

Foundational poker mathematics

AI and poker — peer-reviewed research